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News:

Starsector 0.95a is out! (03/26/21)

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Author Topic: [0.9.1a] SafariJohn's Rules Tool (v2.2.0)  (Read 14020 times)

SafariJohn

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Re: [0.9.1a] SafariJohn's Rules Tool (v2.1.1)
« Reply #45 on: April 15, 2020, 04:22:17 PM »

Everything seems to be working fine on my copy. AFAIK I did not code anything related to backspace, so your problem is either in the backend I am using or on your end. I advise seeing if the issue appears in other programs like Word or Notepad and to try switching to a different keyboard.

Other than that, no idea. Probably not something I can do anything about. Sorry :(
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tomatopaste

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Re: [0.9.1a] SafariJohn's Rules Tool (v2.1.1)
« Reply #46 on: April 20, 2020, 06:06:50 AM »

Having issues using v2.1.1. Editor works as expected until trying to edit the id (i.e. typing into id field) of a newly created rule, after which the program rapidly loses fps and eventually freezes. I'm using windows 10, latest update (afaik), and installed the program into a normal folder on a secondary drive, with it pointing at the mods folder correctly. Didn't appear to be hemorrhaging RAM usage, but I'm not familiar with the program. I'll have to get into rules editing manually now, I guess :P
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SafariJohn

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Re: [0.9.1a] SafariJohn's Rules Tool (v2.1.1)
« Reply #47 on: April 20, 2020, 07:09:28 AM »

Typing normally into a field works for me, but if I hold a key down (but not the space bar, strangely) then the program consumes all the CPU time and starts freezing up as described. It did return to normal after a couple seconds, though, so try typing slowly, I guess.

It also looks like the RAM usage is still excessive and there is a known memory not!leak which gradually uses more RAM as you create/load more rules. I had vanilla loaded twice and it was approaching 2 gigs, so browser tab hoarders and people with limited RAM should be wary until I can track down what is using so much memory.
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SafariJohn

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Re: [0.9.1a] SafariJohn's Rules Tool (v2.2.0)
« Reply #48 on: May 24, 2020, 03:04:16 PM »

v2.2.0 released! Download in the OP.

Focus was on running down bugs and performance issues. If you still have crashes/freezes/slowdowns, or any other problems, please post here or on the Unofficial Starsector Discord (mention me @SafariJohn#5061.

Changelog:
 New Stuff:
 - Changed the new rule and new directory buttons to work by a single click (and they are now keyboad-friendly). The new rule/directory is added to the active directory or the directory of the active rule.
 - SRT's icon now shows up in the task bar, etc. instead of Java's icon.
 - Ruleset root directories now show the expand/collapse icon.
 
 Bug Fixes:
 - Reduced RAM usage.
 - Fixed bug with backing up directories that could invalidate the tree structure.
 - Fixed bug with Ctrl-Z when only the rules tree had been modified.
 - Fixed bug that prevented clearing fields in the Summary tab.
 - Fixed text replacement only working for the script field.
 - Fixed text replace garbling when replacement was longer than original.
 - Fixed tree selection changing from a directory to its parent under certain circumstances when collapsing it with the arrow keys.
 - Fixed bugs when loading CSVs while Safe Mode is enabled.
 - Fixed overwrite dialog appearing on every startup in certain cases.
 - Fixed bug when overwriting a loaded ruleset.
 - Reduced slowdown when rapidly changing the tree selection or expanding/collapsing folders.
 - Fixed freezing when typing into text fields, such as holding down a key.
 - Fixed a silent crash; the spellchecker library was compiled in Java 8 instead of 7.
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SafariJohn

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Re: [0.9.1a] SafariJohn's Rules Tool (v2.2.0)
« Reply #49 on: March 28, 2021, 02:17:49 PM »

There is currently a typo in the 0.95a vanilla rules.csv. The gaFCArchonAskGalOption2 rule has a backtick in the 8th column (after the notes column), which causes the Rules Tool to fail to load the csv. The solution is simple: open the csv in a spreadsheet editor like Excel and delete the entire 8th column.
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