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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Just a few ideas about gameplay (starsector)  (Read 2649 times)

mostmodest

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Just a few ideas about gameplay (starsector)
« on: January 19, 2013, 09:09:37 PM »

As I was playing the newest version of Starfarer (sorry, Starsector) I had a few ideas about possible features for gameplay.
1. Mining resources from asteroids and planets to use in terraforming (see point 2)
2. Terraforming planets to increase denizens, allowing the planet to produce resources on the nearest outpost. (Terraforming another faction's planet will decrease relationship with that planet)
3. Building outposts with a set amount of resources ad placing them in space or next to a planet.
4. Assigning officers to certain ships in your fleet to allow them to control those ships seperately.
5. Allowing the player to split up/conglomerate their fleet among the officers and outposts (i.e, the player could be attacking the pirates on Corvus III, whilst a detachment of frigates, fighter, etc. defend the abandoned storage facility and the planet.)(However, the player needs officers to supervise the detachment.)
6. Missions (such as courier/delivery, escort, search&destroy, etc. from factions to improve relationships)
7. Relationship with faction determines the price (i.e better relationship=cheaper, worse relationship=more expensive)
Those were just a few ideas that I had. I'm not sure if anybody else likes the sound of these ideas, but they seemed pretty cool to me.
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Gothars

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Re: Just a few ideas about gameplay (starsector)
« Reply #1 on: January 20, 2013, 12:09:00 AM »

Hi mostmodest, welcome to the forum!

All the things you suggest are advanced campaign features. The camapaign is yet to be realized, what you have currently in the game is more of a placeholder. Many of your ideas are actually already planned features for the final campaign in some form :)
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mostmodest

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Re: Just a few ideas about gameplay (starsector)
« Reply #2 on: January 20, 2013, 07:26:25 AM »

Ah, thanks for that info.    :)
I had a feeling that there was going to be a lot more features coming our way soon. It's good to know that I'm thinking along the same wavelength as the creators. :D
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