I am just wondering, with the ability to obtain high end ships very early in playtime, such as 2 hours for a paragon, whats stopping in the late releases you obtaining such ships early and then being able to steam roll through the whole long progression with powerful ships? *which seems to defeat alot of the campaign*
I mean, at the moment smart play can win you many battles, and with the game staying on a tactical scale battle wise instead of strategic, it seems that it remains a open possibility that you can march through from start to finish trampling on everyone. I mean, from my view at least the skill system does not atm show a drawn out curve on these things.
tl;dr, how are you going the hard bosses going to be hard? Hostile captains also having skills/and or progression too? (because thats the only way I can see it being balanced, but not flattening it out)