Oh hey I remember this ill-fated mod.
I'll be straightforward: I really liked where this mod was going. I was pretty excited about all the interest that it had in the beginning. It was pretty depressing when I put the framework up for people to add to, and nobody ended up doing a thing with it.
Well, that's probably half my fault. Truth is, I work alone. I don't really have any experience in managing people, and I think anyone looking through this thread (or the previous community mod) could easily observe that fact.
The other half of it was that the mod was trying to do things that weren't reasonably possible in 0.54.1a. The campaign wasn't very flexible, and that was obvious based on how often I had to tell people "sorry, that's not possible in the current version of the game."
Now, things are a bit different. With the advent of 0.6a, the flexibility of the campaign mode has increased exponentially, making the majority of the ideas in this mod trivial to implement.
At the same time, I've had the time to do a lot of introspection, and have identified why I always seem to do a poor job as an organizer: I don't push or encourage people to actually get work done. I can facilitate communication quite well, I think: if I couldn't, we wouldn't even have a valid concept for a mod. But communication alone doesn't build a mod.
So, let me get to the point here: I want this mod to happen. I really do. I think a lot of other people out there would love to see it a reality as well. If the interest is there, I'm willing to put in my all as a leader, and get this thing playable.
Drop a reply if you're interested in contributing, and more importantly, if you actually plan on contributing. Leadership skills don't matter much if those being led have no motivation to realize the end goal.