Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3

Author Topic: Thinking of creating my own game.  (Read 11593 times)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #15 on: December 28, 2012, 03:32:29 PM »

Oh, and also, what would be the best way to avoid entitelism? :)
Logged

Thule

  • Admiral
  • *****
  • Posts: 580
    • View Profile
Re: Thinking of creating my own game.
« Reply #16 on: December 28, 2012, 05:50:31 PM »

I would recommend this
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #17 on: December 29, 2012, 05:44:18 AM »

Ah, great.

I was thinking of having up to 500 player servers for the larger maps, but i don't know, is that possible?
Logged

Faiter119

  • Admiral
  • *****
  • Posts: 1402
    • View Profile
Re: Thinking of creating my own game.
« Reply #18 on: December 29, 2012, 05:59:41 AM »

Sounds like quite the AAA game... Sounds like you will have to dedicate your life to this.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #19 on: December 29, 2012, 07:09:48 AM »

Meh, dedicating my entire life to this isn't needed. Though, during development, perhaps, yeah.

And also, i mean, look at minecraft. AFAIK, there are already 1000 ppl servers there, so why not make it possible here too?

Course, then i'd have to sell the game for above 20 $/€, or 10-15£.

This is doable with a 4 or 5 man team, right? Over the course of 3-5 years?


Logged

TJJ

  • Admiral
  • *****
  • Posts: 1905
    • View Profile
Re: Thinking of creating my own game.
« Reply #20 on: December 29, 2012, 08:06:00 AM »

What previous games have you made/been involved in?

So far this sounds a lot like the frequent "How do i make an mmorpg?" questions we get in the newbie section of java-gaming.org.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #21 on: December 29, 2012, 08:17:38 AM »

So far, two, though they have been minor/decently sized flash games.
Logged

erynr73

  • Ensign
  • *
  • Posts: 29
    • View Profile
Re: Thinking of creating my own game.
« Reply #22 on: December 29, 2012, 09:00:06 AM »

Sounds like it would be a combo of SW Battlefront II (the space battles) and PS2 which would be AMAZING.  You could play defensive and man turrets or repair critical systems, jump in a fighter to intercept enemy ships, grab a bomber or shuttle and take the fight to the enemy.  Would be a blast.  I wants it now. :P
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #23 on: December 29, 2012, 09:04:01 AM »

heh, yeah, you'd actually be able to pilot fighters, onboard carriers. As for ground battles, i can't really say, i'd put it up as a stretch goal. :)

Cities would then have anti-ship cannons, to defend against ships that try to roflstomp groundforces. :)
Logged

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Thinking of creating my own game.
« Reply #24 on: December 29, 2012, 09:49:40 AM »

This is doable with a 4 or 5 man team, right? Over the course of 3-5 years?

basically.... no
Logged
mmm.... tartiflette

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Thinking of creating my own game.
« Reply #25 on: December 29, 2012, 10:03:41 AM »

Why not? I mean, why wouldn't it be? Just saying no without any longer explanation doesn't sound like anything i'd take too seriously. Atleast, not for something that i'd seriously go on doing with.
Logged

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Thinking of creating my own game.
« Reply #26 on: December 29, 2012, 10:21:40 AM »

let's see, comparing this to PS2:

Quote
100-500sq km
planetside 2 is 192 sq km (right now)

Quote
3-4 factions featured at launch
planetside had 3 at launch

Quote
Missiles, kinetics, lasers, anti-matter, ECM, ECCM, etc.
more complex than most FPS, including planetside 2

Quote
with the ships being fully rendered inside then
Quote
The largest planned ship would be able to hold up to 150 players.
that's hard to imagine, there are GAMES made of smaller maps than this

Quote
and a major city in the middle.
it takes an ungodly amount of time and assets to render a city in enough details for an FPS, there's a reason PS2 had outposts and fields

Quote
I was thinking of having up to 500 player servers for the larger maps
where would you get those servers? SOE had 2000 players in PS2


All in all, again, sounds like an AAA game close to the scale of PS2.... AAA games aren't made by 4-5 man teams organised by a fresh college graduate with no publisher and KS-level budget
« Last Edit: December 29, 2012, 10:24:21 AM by gunnyfreak »
Logged
mmm.... tartiflette

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Thinking of creating my own game.
« Reply #27 on: December 29, 2012, 10:28:53 AM »

@gunnyfreak You know, you gonna crush his dream... And good parents let their children make mistakes so they can learn from it.
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Thinking of creating my own game.
« Reply #28 on: December 29, 2012, 10:40:19 AM »

@gunnyfreak You know, you gonna crush his dream... And good parents let their children make mistakes so they can learn from it.
Unless there is considerable amount of money involved, sorry, but I have to agree with gunnyfreak on this
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Thinking of creating my own game.
« Reply #29 on: December 29, 2012, 10:44:24 AM »

hey... it's hard to waste so much time on your dream game only to find out that it can't be done.... That's how my first project went....

Hence, a far less ambitious flash game this time for me, at least get something done first, right?

advise to upgrade:

start with something less ambitious, like a simple, arcadey shooter or something... work your way up.

as far as I know you're still a few years away from the age you said you would start this, why not put that to use?
Logged
mmm.... tartiflette
Pages: 1 [2] 3