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Author Topic: Faction specific skins on ships.  (Read 5423 times)

firstattak1

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Faction specific skins on ships.
« on: January 17, 2013, 07:13:34 AM »

So I was playing FTL and I was thinking, most of these ships are the same but they have different skins for pirates and non pirates, so why could it it not be true here? I would think that pirates would want to color there ships all fancy, and maybe tri's choose to you know, put there symbol on there ships to show dominance, and if any of us know large government groups they would want to put there symbol of every ship.

Plus this would give the artist (sorry forget your name ) something to do for this game when he is not busy with his other jobs.
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Modest

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Re: Faction specific skins on ships.
« Reply #1 on: January 17, 2013, 09:42:01 AM »

I think that it would be great to see ships in diffrend factions having diffrent skin on them. From what I read so far, there will come time for changes like this (those wich will change not gameplay but only visuals and so), but it is not now. Also it would be good to have few possible skins not related to any faction so that we may choose from them our own ^^
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Gothars

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Re: Faction specific skins on ships.
« Reply #2 on: January 17, 2013, 09:51:21 AM »

In this post David explains that they tried painting ships and why it did not work.

I could imagine that new faction logos will appear on hulls, though.
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Thaago

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Re: Faction specific skins on ships.
« Reply #3 on: January 17, 2013, 09:57:15 AM »

In Okim's Project Ironclads mod he has been playing around with decorative weapons a bunch, and has an idea to use them for faction decals. I don't know how far he's gotten. See the last page or 2 of: http://fractalsoftworks.com/forum/index.php?topic=431.1080
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firstattak1

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Re: Faction specific skins on ships.
« Reply #4 on: January 17, 2013, 10:06:06 AM »

Thanks gothers.
Well ya maybe they will add there faction symbols on them, but you still get the same problem, that I might cover parts, I personally don't mind that but from his post it seems like that is something he doesn't want to have to do.
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Okim

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Re: Faction specific skins on ships.
« Reply #5 on: January 22, 2013, 12:57:46 AM »

A long time ago i suggested to use a set of ship sprites each decorated for a specific faction. This is how i imagined it to work:

- each ship hull file contains a list of usable sprites. Say, 1-2 for each faction and some extra for player`s choice (with some non-faction decorations). Each sprite has a short name near the file source (TriTachyon, Hierarchy etc.).
- each sprite MUST retain all weapon, drive and system positions.
- in variant file a string should be present that specifies what sprite this particular variant is using.
- a refit screen contains a button that opens up a list of available sprites for this ship. There are icons for each sprite and short names for ease of choosing.

This way the game will always use one sprite for the ship and will apply all damage decals directly onto it.
Now just imagine how many new mods this simple solution will give birth to! And how it will improve the quality of all existing ones.
Devs can release an example of one of their ships and allow the community to finish all the other sprites for all factions. Make some kind of competition and pick the most appealing ones :)

The only drawbacks i see here for us modders are huge amounts of graphical work and probably significant increase in mods` sizes.

Here is an example of some sprites for the same ship:



EDITED:
just accounted all ship sprites in my mod and the size in MBs that they are using. It turned out that 100+ ships take just 6mb of space. So if i make 4 more sprites for each ship (4 factions + without decals/pirated) this will be 6 + 6*4 = 30 mb.

Current size of the mod is 12 mb (due to lots of weapons, some sounds and text files). So these 12 mbs + 24 for the new sprites will be 36 mb. Not that much even if it triples the size of the mod.
« Last Edit: January 22, 2013, 01:24:57 AM by Okim »
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