Version 1.10 is finally up, get it here (mirror). This should work with existing saves. This mod requires LazyLib to function!
The big change in 1.10 is that the Omnifactory is no longer profitable. There's now a 100% tariff by default, so you effectively 'sell' ships/weapons for free and have to buy the reproduced copies at a vastly inflated price. This makes using the Omnifactory much less of a no-brainer than it used to be. It's still horribly broken, but you won't feel compelled to sell everything you find to it anymore. Since there's no market demand normal resources and trade goods are virtually free to buy/sell, so the Omnifactory can still act as a storage facility for them.
I also made it much easier for other modders to prevent specific ships/weapons from being replicated. Just copy the CSVs in data/config/omnifactory/ to your own mod folder and add any IDs you want blocked.
Full changelog:
Version 1.10 (January 5, 2015)
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(this version is not save compatible with earlier versions) (duh)
Compatibility fixes for new economy/market systems
Added Version Checker support
When added to existing save, syncs factory heartbeat to beginning of next day
Settings are global, defined in data/config/omnifactory/omnifac_settings.json
Restricted goods are defined in a CSV, merged so multiple mods can add to list
Fixed ancient bug where the wrong numbers were shown for analysis phase duration
Added "omnifactoryTariff" setting, defaults to 100%
Balance tweaks (mostly due to above default tariff):
- You no longer earn a profit when selling to the Omnifactory
- The prices of produced ships/weapons are vastly inflated
- Resources still cost almost nothing to store (as there's no market demand)
Added to OmniFacSettings:
- Set<String> getRestrictedWeapons()
- Set<String> getRestrictedShips()
- float getOmnifactoryTariff()
Well, there we go. Didn't have to go this far, LazyWizard, we could have done without, but... appreciate it.
Yeah, I always found it kind of wacky that you basically sold items for market value, and in exchange you could get them back for the same price, with the added bonus of having them restock.
EDIT: As a stress test, I'm gonna go ahead and drop this into my kitchen sink SS+ playthrough (SS+ with pretty much every 0.65-compatible modded faction). If it works with all this crap, it should work fine with ANYTHING.