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Author Topic: Salamander strange idea  (Read 2829 times)

hadesian

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Salamander strange idea
« on: December 25, 2012, 04:32:48 PM »

So, Salamanders are EMP missiles that track engines.

I don't get the code for it, but the lore states it tracks heat. Heat seeker.

Here's an idea to add some usability to these weapons and make them (as an EMP device) compete with ion cannons, Omen's, Shade's and whatever else can do EMP way better.

Firstly, minor boost to EMP damage. Just minor.

Secondly (the big thing), make them REAL heat seekers. I'm talking if I fire something that generates heat (IE a Hellbore cannon firing) then the Salamander sees that heat as higher and tracks the hellbore instead. In other words, if your PD system fires into a salamander or such, then you could have your PD network knocked out as the Salamander tracks into it. Salamanders go from being anti engine unused missiles to being something that can be tactically thrown out to harm weapons and generally become a viable replacement to the Omen should it be needed.
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Faiter119

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Re: Salamander strange idea
« Reply #1 on: December 25, 2012, 04:34:13 PM »

Well then they wouldnt go for the engines though... And thats the entire point.
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hadesian

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Re: Salamander strange idea
« Reply #2 on: December 25, 2012, 04:38:00 PM »

Well then they wouldnt go for the engines though... And thats the entire point.
But realistically, when are they going to hit engines? The only ship in the ENTIRE game that salamanders are usable against IMO are Hounds. Tempests have shields.
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BillyRueben

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Re: Salamander strange idea
« Reply #3 on: December 25, 2012, 04:41:45 PM »

The point of Salamanders is that a ship either has to turn their shield to the rear to block the missile (exposing the front side to attack), or potentially suffer a flameout. Your suggestion takes away the one reason I do use Salamanders.
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Gothars

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Re: Salamander strange idea
« Reply #4 on: December 25, 2012, 05:00:06 PM »

I think they could use a bit more HP. Other missiles don't usually have to overcome PD (Harpoon) or can deal with it through special means (Sabot), but Salamanders have to go all the way around a fully functional ship.
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Aleskander

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Re: Salamander strange idea
« Reply #5 on: December 25, 2012, 05:30:08 PM »

I like the point of using salamanders now, just going after engines, for reasons already stated in the thread.  I would like an EMP missile that seeks weapons, which is pretty much what the OP is wanting salamanders to do.
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Wyvern

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Re: Salamander strange idea
« Reply #6 on: December 25, 2012, 05:34:57 PM »

Gothars: Maybe?  I don't use missiles that often, but I've occasionally used salamanders explicitly as decoy missiles - many forms of PD have difficulty tracking them as they circle, which means they can keep going for longer than raw hit points would suggest - and, as they do, they leave an opening where the enemy's PD is busy and I can launch some torpedos or something.
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Gothars

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Re: Salamander strange idea
« Reply #7 on: December 25, 2012, 05:50:55 PM »

Aren't Annihilator rockets better for that?

But you're right, the transversal motion makes them hard to hit, many get destroyed the moment they come in directly for the engines, though.
I feel that Salamaders are very useful in early frigate fights but their lack of HP makes them a small threat even for destroyers with some PD.
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Wyvern

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Re: Salamander strange idea
« Reply #8 on: December 25, 2012, 06:21:10 PM »

Annihilators are better at overwhelming point defense; they work very nicely as decoys if you're shooting at something that doesn't have flak.

Then again, if it has flak, it's probably going to toast the salamanders, too.  Maybe I'm just remembering from some point early in the game when I didn't have any annihilator launchers yet?  Dunno.
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