First, sorry if any of this has been raised elsewhere. I did check the sticky and did not see anything so here's my personal thoughts.
I've finally got my character up to level 19 and I've got a fleet that's large enough now where I need to start paying attention to what's going on and not just have all of the ships escort my main ship. For kicks I've been tackling fleets that are much bigger than mine and I'm running into two main problems:
1. It is difficult to keep track of where my fleet is and what they are doing.
2. There aren't enough options for how to let the AI handle things.
I have a few potential solutions for this that I'm going to toss out:
1. There should be a mini-map. Preferably make it toggleable so that people who don't want it can remove it. It should provide a simple map with as little detail as possible, just different sized arrows representing your fleet and the enemy fleet. Having this on during battle would allow me to observe where things are going that are out of my screen space without needing to constantly pause the game and open the tactical view (which is a bit info cluttered right now IMO).
2. There needs to be a way to quickly jump camera view to different sectors of the battlefield. As with most RTS games this should be accomplished with the mini-map where you can click on a location and have the camera instantly jump there. This would allow me to jump over and watch an engagement in process without having to pause, go to the tactical map, choose a ship, and then select the camera view for it. The less steps to reach the goal, the better.
3. Turning your main ship to autopilot should not cost any command points. This is a big one because often I want to watch an engagement between part of my fleet and the enemy, but it is far away from my main ship. Right now though, if I want to watch the battle I either have to let my ship idle, or I have to waste a command point to put it in autopilot for a few moments until I am done watching the engagement and am ready to pilot again. If I want to set my main ship to autopilot and just watch the battle unfold while issuing orders, then that should be OK as well, just consider the second in command of the main ship to be running it while the captain makes large scale orders. He won't be as good (AI vs Human), but good enough until the captain can focus on what's going on again.
4. I would love to be able to give basic AI commands to all of my ships regarding general orders. What I mean is that I want to tell each ship how it should be behaving: Aggressive or Defensive, as well as setting target priorities (allow multiple instances of these): fighters, cruisers, etc. These could be set as default settings for each ship outside of combat, and then if you want to change them in combat it could cost command points. This would allow me to create more nuanced fleet tactics in an easier manner.
For example, I may create a ship that's loaded up with point defense weapons whose role is to provide fighter/missile defense for a strike ship. I would set the default orders for the defense ship to defensive (meaning it will stay within close range of its escort and not chase down ships) and set its target priority for fighters and frigates so that it doesn't spend time attacking an incoming destroyer unless it can't get away from it. The strike ship would be set to aggressive (meaning it will chase after targets up to a certain range) and have its targets set to frigates, destroyers, and cruisers (but not capital class). These two ships could then work as a unit with the defense ship guarding the strike ship, and the strike ship escorting a large capital ship or something. Then you'd know that when enemies get in close to the capital ship, the strike ship will range out and attack any larger enemies and it will keep its fighter/frigate defense ship close by.
Thoughts?