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Author Topic: Starsector 0.54.1a (Released) Patch Notes  (Read 182001 times)

DJ Die

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #270 on: January 24, 2013, 01:47:37 AM »

yeah but thats what i mean sure you can have fleet wide bonus but you cant custom tailor it to your fleets composition

well it would also make sense for mining and other activities
in fact why not make a module to land atmospheric shuttles to allow ground invasions from troop carriers etc. it would give them some utility because right now they arent exactly desirable in your fleet

large mining ships would make decent makeshift flagships because they would probably be large and have quite a lot of space useful for other stuff than just mining
just swap out the mining equipment for command centers or something....this way it would also be possible to create different mining tools so even a miner could upgrade his ships for that purpose
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Pentakill

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #271 on: January 29, 2013, 08:08:05 PM »

Alex it's been a month :(
I need my Starfar...sector fix!
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Sunfire

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #272 on: January 30, 2013, 01:11:45 PM »

Alex it's been a month :(
I need my Starfar...sector fix!


If you hear nothing than stuff is happening!
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Pentakill

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #273 on: January 30, 2013, 06:30:22 PM »

If you hear nothing than stuff is happening!

Well said, wish we got even a tiny progress report like once every week or two.
Even 5-10 lines of "this is what we're working on" would only take 5 minutes max and would give us lots to discuss :D
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BillyRueben

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #274 on: January 30, 2013, 08:13:43 PM »

Could we not bump the Announcement thread when nothing is being announced, please?
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #275 on: February 03, 2013, 02:25:08 PM »

I'm slowly drifting away form SF. :P I miss anything?

And don't go wild on me, Billy.  It's not like this (old) thread has anything left to give us.
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Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

hairrorist

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #276 on: February 04, 2013, 09:25:04 PM »

I've got a bad feeling...

The sudden name change...
The withdrawal and lack of updates...
All the drugs.  All the booze.  All the wild nights with floozies.

Does Starfarer have a problem?
Starfarer, your family loves you.  Come back to us.
« Last Edit: February 04, 2013, 09:27:05 PM by hairrorist »
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K-64

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #277 on: February 04, 2013, 09:41:56 PM »

Or perhaps the next update has more fancies to be done before the patchnotes are started. All the patchnotes threads I've seen have had a good deal of stuff already done, and most of the subsequent updates to the notes being reported issues and small suggestions by players.

Also rather often are the threads being filled with "y u no patchnote?"
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Okim

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #278 on: February 05, 2013, 12:23:07 AM »

Guys be patient. If there is a long time of silence - await something global to be released. Starsector has lots of global stuff to be added - outposts, new star systems, trade, admirals etc (those are the ones that Alex either mentioned here on forums or directly taken from the 'features not yet implemented' on the main page).

My bet is on simple trade and ability to build outposts (remember - we already have an 'industry' affinity option that says that its for outpost and trade. It was released empty probably as a hint of stuff getting to be released soon).
« Last Edit: February 05, 2013, 12:24:52 AM by Okim »
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Pelly

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #279 on: February 05, 2013, 01:20:55 AM »

Guys be patient. If there is a long time of silence - await something global to be released. Starsector has lots of global stuff to be added - outposts, new star systems, trade, admirals etc (those are the ones that Alex either mentioned here on forums or directly taken from the 'features not yet implemented' on the main page).

My bet is on simple trade and ability to build outposts (remember - we already have an 'industry' affinity option that says that its for outpost and trade. It was released empty probably as a hint of stuff getting to be released soon).
I concur with Okim, people need to get their knickers untwisted and stop moaning about "y no update", we have enough information to digest as it is, so why keep being greedy and kill the cow (sorry for referring to Alex as a cow :))
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CrashToDesktop

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #280 on: February 05, 2013, 09:39:11 AM »

Well, considering Alex said his computer had a "flux overload," that might be a problem. ;D It's fixed now, we can wait because we've got a blog post to enchant us all. :)
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Quote from: Trylobot
I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Cycerin

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #281 on: February 18, 2013, 04:26:39 PM »

My curiosity is still killing me, but it's sort of a long, drawn-out affair... I feel that some miracle could still save me.
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Foxd1e

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #282 on: March 12, 2013, 05:55:54 PM »

I can't wait for Trade to be implemented. That would add so much longevity to the game. I will prolly spend hours building up the biggest trader fleets with my Super Container Ships and buying low and selling high, those damn pirates better not try to feast on my Trade Fleet,  On another note Combat Readiness sounds really cool as well. I really dig the new Char screen tho, it makes Starsector feel even more like M&B in space. I love both games immensely. I can't wait for more campaign features. But no rush Alex, we all want to experience your vision in full non-buggy/rushed glory.

Also would like to see random events ala MoOII(Finding that super Planet, along with the Guardian! That was so awesome, and when those really evil dudes invade) and this forums very own Allegiance mod.
« Last Edit: March 12, 2013, 05:58:49 PM by Foxd1e »
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Blips

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #283 on: March 12, 2013, 08:45:13 PM »

DAMN EVERYTHING. I thought the new patch notes were up.

>:(
Spoiler
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[close]
« Last Edit: March 13, 2013, 03:36:29 AM by Gothars »
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Gothars

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Re: Starsector 0.54.1a (Released) Patch Notes
« Reply #284 on: March 13, 2013, 03:38:12 AM »

Don't spam smileys, please.
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The game was completed 8 years ago and we get a free expansion every year.

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