question
i am trying to use Dmod overlay for some uuuh... unintended purposes
but apparently dmod overlay is randomly rotated every time it is applied
is it at all possible to make it not randomly rotated, i.e. to be always parallel to the ship sprite?
Oh, neat! Not currently possible, but - added these to ShipAPI just now:
float getdHullOverlayAngleOffset();
void setdHullOverlayAngleOffset(float dHullOverlayAngleOffset);
When using engine.applyDamage, is the damage total modified by the type of surface it impacts? For example if I applied 100 kinetic damage to shields will it actually be the equivalent of 200 damage, or will it register as 100 damage of the kinetic type?
Yes! This is easily testable
I think my approach might be entirely wrong?
I basically duplicated MarketCMD.java and hoped that by having it in the same location in my mod's jar it would overwrite the vanilla one. Of course, if that isn't happening (because the vanilla one is already compiled for instance) then it'd explain perfectly why I see no change.
Ah, yeah, that's not going to work. You'd need to have a differently named command (MarketCMD2 or whatever), make sure it's compiled, and then call it from rules.csv, replacing any vanilla rules that do that. This is very likely to be VERY incompatible with other mods than tweak market interactions in any sort of related way.
ok, thanks for info... Btw, if I don't respond with a thank you, don't think I'm not grateful... I just... I just don't want to bother you.
*thumbs up* Glad to help - and, probably a good call to keep this thread on point!