Hi, is there a way to reference isActive() from a shipsystem set to replace shields (right click shipsystem) in the same way you can do it for the normal shipsystem via ship.system.isActive()?
ship.getPhaseCloak.yadayada(), alternate defence systems are just phase cloaks in a janky trench coat
as for my acutal question - how often does a renderPlugin's render() method get called per-frame?
it seems to happen once while the game is unpaused & twice while the game is paused, though that also doesn't seem
quite right

here's 3 cutouts from something I'm drawing w/ the stencil buffer (so it's all one huge coloured quad in the background), the leftmost section is with the alpha being divided by 2 if the engine is paused, the middle is what it looks like when running normally & the rightmost is what it looks like with the normal alpha while the game is paused.
a 4th result I got was when I had the plugin only actually render stuff every other time render() was called if the game was paused - it had the brightness of the left one but flickered every other frame (might've just done it wrong ngl, 2 am coding doesn't lead to good code :p)
particularly though, why is the leftmost one (88,62,89) slightly darker than the middle one (95,65,97) if they should
in theory have the same alpha as one is being rendered twice? (though, I guess that 2 layers of wouldn't
quite blend to the same as one w/ double alpha somehow?)