https://discord.com/channels/187635036525166592/512356777451323393/1026320489687285800niko: heloo starsector gamers
[10:31 PM]niko: has anyone ever had a weird bit of behavior in campaign where fleets fighting eachother sometimes drift away from eachother
[10:31 PM]niko: i was told tjhis was a vanilla bug at some point and im curious to if iti s
[10:31 PM]Underdrown: yeah 2 times now
[10:31 PM]mrmagolor: I've seen it
[10:32 PM]niko: really?
[10:32 PM]niko: hm
[10:32 PM]niko:
https://cdn.discordapp.com/attachments/824910699415207937/1025820788667985991/Jdk7_2022.10.01_-_13.24.53.02.mp4[10:32 PM]LifeOnHigh: same
[10:32 PM]niko: did it look like this?
[10:32 PM]niko: in any capacity?
[10:32 PM]LifeOnHigh: yes
[10:32 PM]Underdrown: yep
[10:32 PM]niko: how much in terms of similarity
[10:32 PM]niko: scale of 0% to 100%
[10:32 PM]Underdrown: even more faster for me
[10:33 PM]LifeOnHigh: happens all the time for me
[10:33 PM]niko: they just
[10:33 PM]niko: infinitely drift apart?
[10:33 PM]Yholl: yeah it happens
[10:33 PM]Underdrown: yes
[10:33 PM]niko: as if the fleets maintained their velocity
[10:33 PM]niko: and final question has anyone encountered this with only libs/very light mods
[10:33 PM]niko: /no mods
[10:33 PM]niko: i ask
[10:33 PM]niko: because im wondering if is hould tell alex this is a vanilla bug
[10:35 PM]niko: 'cause if its a vanilla bug
[10:35 PM]niko: my mod has a 100% replication rate
https://discord.com/channels/187635036525166592/187635036525166592/1026321715556520037[10:36 PM]niko:
https://discord.com/channels/187635036525166592/512356777451323393/1026320440374874222^ i require your feedback, read the thread on this and tell me your answers to the questions if youve got any
[10:36 PM]Lasersquid112: yes, fleets will occasionally float away in combat
[10:36 PM]niko: to a similar extent to the video shown?
[10:36 PM]niko: (also important to ask how heavily your game is modded)
[10:37 PM]Jaiden1121: ive seen them fly further
[10:37 PM]Jaiden1121: they even get hit by replicating minefields when flying in combat
[10:37 PM]niko: damn
[10:37 PM]niko: okay
[10:37 PM]niko: interesting
[10:37 PM]Lasersquid112: that's legit nothing lol
[10:37 PM]Lasersquid112: they can drift forever if the battle goes long enough
[10:38 PM]niko: aight im gonna tell alex 'bout this since
[10:38 PM]niko: they dont seem aware this might be a vanilla bug
[10:38 PM]dynz: 'might'
[10:38 PM]niko: or
[10:38 PM]niko: somethin
[10:38 PM]Jaiden1121: pfft keep it
[10:38 PM]niko: ...wait nevermind i still dont know how modded the games are
[10:38 PM]niko: fools tell me
[10:38 PM]Jaiden1121: mine is modded moderately lightly
[10:38 PM]Lasersquid112: i have like,,
[10:38 PM]Lasersquid112: 127 mods?
[10:38 PM]niko: jeesus
[10:38 PM]Lasersquid112: or something idk
10:43 PM]niko: could you like, elaborate a little, for the report im gonna make to em?
[10:43 PM]niko: like, when does it happen, in what context, etc
10:43 PM]niko: and how bad
[10:44 PM]Jaiden1121: it usually happens when two large fleets fight for a bit, albeit in my experience its happened most with stations
[10:44 PM]PixiCode: I've never seen drift that bad, but i have seen drift
[10:44 PM]niko: is there any notiucable difference in the context surrounding the battles that do this compared to normal battles
[10:45 PM]Jaiden1121: non station simply starts orbiting? i guess the station faster and faster, while still being able to be effected my environmental effects such as asteroids, or in my case, mines lol
[10:45 PM]niko: (ex. the incoming fleet is going mach 9)
[10:45 PM]PixiCode: I would like to help more but it happens so rarely I don't have any details
[10:45 PM]Jaiden1121: now that? i didnt look far enough into to notice
[10:45 PM]niko: interesting
[10:45 PM]niko: thats real interesting actually
[10:45 PM]niko: because it emulates behavior of my mod when i set an orbit on my satellites
[10:45 PM]niko: thanks
[10:45 PM]niko: thisll help