Is the vanilla fleet navigation module available for modding?
I have some features where a fleet is supposed to follow player fleet around (or rather, follow a token set to the same location as player fleet), but I've heard issues being reported with it. Like the fleet is following player, sees player enter system using a jump point, then uses a completely different jump point to enter the system. So I was wondering if I could make a fleet just take the shortest route to player location even if it loses sight.
Greets all. I have a question regarding the aggression settings in Hiver Swarm. I have tweaked it based on all the documentation I could find and added a second system to sort of force them to travel across the map but I still get complaints that they are not aggressive enough. At this point I am unsure if it is a matter of my ignorance, maybe I have them too distant or that I have reached the limit of aggression allowed in the game. Attached below are the json and the faction files (had to save them as a txt to get it attached) for the mod that I believe are the only files that effect aggression.
Any help would be appreciated, thank you.
Aggression in combat or Nex's strategic layer? The first is a matter of ship AI; your current settings should have all the officers be reckless, but ship AI is a bit hard to understand so it may still have issues; it may be afraid to close due to being badly outranged, for instance.
If it's about Nex, specify in what way it's not being aggressive enough (not launching enough invasions?) and I might take a look.