I mean through code, since sifting through the hull code only seems to show bounds, attached hull mods, position of defined mounts but no options to change sup/month or DP
Ah - yeah, looks like the ShipHullSpecAPI interface doesn't have all the methods that it perhaps should...
I was wondering if it was possible to modify the relationship hit depending on who initiated combat, i.e. if the other fleet pursues you and forces you to fight the relationship penalty would be less than if you did the same.
You'd have to provide your own implementation of FleetInteractionDialogPluginImpl, I believe. Not something you generally want to mess with, since that's a tough are for mods not to step on each others' toes in.
if i wanted to update from 0.8a (for my own personal use from a mod that doesnt state it is supposed to be dead forever, im assuming tis ok for me to mess with it just so i can use an old mod i loved) what would that entail?
i really just want the fighters from that mod
For the fighters, you could try just removing everything else from that mod. Depending on the amount of custom scripting involved with the fighters, that might just work.
question
how do i declare/reference vanilla music files as non-music sounds in sounds.json?
specifically so i can use it for beam loop sound
i tried copying vanilla declaration
but it works only if within the music category
and then the sound can't be used by a weapon, it crashes with null
Music is streamed from disk, while sound effects are loaded into memory in uncompressed form. Loading a music file into memory to be played back like an fx loop sound would be... extremely prohibitive, memory-wise.