Howdy folks, new guy here! I'd like to play around with modding after my exams and would like your opinion on a little something.
I love Egosoft's X series of space sims. It would make for some great modding material (ship mods, faction mods, maybe even more) and the ship classes are easily mapped to their Starsector equivalents... except for M5 (scouting vessels), M4/M4+ (interceptors), M3/M3+ (fighters) and M8 (bombers).
I know that by name, these are prime candidates for wings to stick on carriers and I'd agree with some of them, especially with the scouts.
However, many of them have an impressive amount of customizability in terms of hardpoints, with the M3 Argon Nova offering 8 frontal hardpoints, one rear slot suitable for point defense and a missile launcher that can fire missiles suitable for inflicting considerable damage even to larger ships. They are more equivalent to Starsector frigates in terms of customizability and agility, making them simple wings wouldn't do them justice at all.
What do you think? Can one slap that amount of ordnance on wings without breaking the feel of the game in half? Will I need a major ship class overhaul? Or should I just dumb those classes down to a wide variety of fighters and call it a day? I hope I provided enough information, if something needs clarification go ahead and ask.