I didn't have a chance to look in any detail, but one more thing to note: d-mod tooltips actually show you the value *after* the dmod effect modifier is applied, in case that matters.
I'm not quite 100% sure what you mean, but if you mean that the tooltip wouldn't show the change or would otherwise be misleading, then just for clarity I cross-referenced the stats of the exact same variant
without the officer and the relevant stats are identical.
And just to be absolutely sure, I checked the speed in the simulator and it is unaffected. If Rugged Construction is working, then something must be going on with how the skills are applied.
To be fair, I'm also getting reports of other kinds of weird things that *shouldn't* be happening so there might be something bigger than just this that is off somehow. For example (and I haven't confirmed this yet), apparently factions aren't actually using the ship quality set in the faction file and generally ignore any nearby nanoforges. The thing is, to my knowledge I don't do anything to that part of the campaign rig and I don't override d-mods iirc so the only thing I could think of is that this is somehow from the no_autofit tag?
Here is the screenshot I got and the report:
And the D-mods is referred to this post https://fractalsoftworks.com/forum/index.php?topic=13183.msg338815#msg338815
Only some of the mod modified ship has D-mods when spawning in an NPC fleet. Majorly, they are all pristine even pirate Atlas.
So while the ships have some d-mods, it isn't nearly enough of them when reading what the quality stat states should roughly be there. I would say that maybe its Nex making changes, but:
This issue is exclusive to your mod. I never encounter it in vanilla or in other combinations of mods. It might be that it doesn't pull the quality value properly or there's no D-mods version of the ship to choose from? or they don't know the new modified D-mods? Also adding or removing nano forge (by stealing) doesn't affect the D-mods. Most of the factions have quality over 100% so they will be fine even with this bug initially but if the player stole the nano forge the quality issue will not be reflected correctly as well.
I haven't tested this on .1a yet. I will try to test it today.