I've been testing out things a fair amount tonight, and I'm really stumped with how burst beams calculate damage in the stat card and combat:
Relevant values:
dps: 3500
burst size: 0.2
charge up: 0.05
charge down: 0.01
burst delay: 0.74 (cooldown)
beam speed: 10000
full CSV entry:
Heavy Burst PD Beam (AO),archean_heavyburst,3,0.3,3200,600,3500,,,0,500,13,8,0.5,4,ENERGY,,,0.05,0.01,0.2,0.74,,,,,10000,,,,,1,,PD,"pd13, utility12, archean_hightech_bp_tier2, rare_bp, archean_tritachyon_bp, merc",,Rare,,Burst Point Defense,10000,,,,"Deals %s shield damage. When the beam impacts a target, the spalling effect produces an explosion that deals up to %s points of %s damage to other nearby targets. Deals %s shield damage.",Soft Flux | 300 | fragmentation | Soft Flux,This weapon %s without harming them.,can fire through allied ships,,15
Stat card:
So this should deal over 700 damage per strike, correct??
It took 3 strikes to take a single member of this wing down:
The armor rating is 70 and the hull is 350.
770/2 - 70 or (770 - 70)/2 against 350...
It should have taken
at most two strikes even before the extra
300 frag damage is added in and that should have made it a single strike in any scenario. It took 3. Can anyone direct me as to what I'm doing wrong here?? If I increase the burst beam damage by, say, triple, then it makes SO builds ridiculous against enemy ships especially in the player's hands. They are already very strong with the current damage as it is.
The stat card seems very misleading as to what the actual weapon performance is.