what does projectile speed on missiles/bombs do? I added a 0 to the standard bomb bay's projectile speed & to the proximity launcher's launch speed and the prox launcher fired its bomb out like a railgun while the bomb bay appeared to be unchanged. I undid that, then changed the prox launcher's projectile speed to 0 then set the bomb's launch speed to 0, and the bomb didnt move when it came out but the prox charge was unchaged. It doesn't seem like it would do nothing since every missile's is different. Is it a deprecated stat for missiles that used to do something but got moved to launch speed?
also, while im here; the real thing i was toying with those numbers to figure out was, am I imagining that the proximity launcher's charges move faster right when they're fired and then slow down, or does it really do that? & if its not projectile speed being lower than launch speed doing it, where is that in the code? I want to toy with making the bombs come out faster but then slow down
also also, id been wanting to ask but hadnt yet; where does the special on-hit affect of, like, the breach missile live? I checked mods to see where they store weapon special affects but the core game's scripts folder is basically empty, & I cant find anything in the weapon or projectile files that might suggest it lives there. And I havent been able to find a weapon-modding tutorial that happens to mention where such a thing would live nvm i found it in the proj file. just overlooked it when i checked. Dunno where the code that onhit is calling lives tho, so im only closer to the answer edit: found it. now i just gotta learn to code java..
whats the deal with the use_on_frigates weapon hint? is it deprecated -- in the current build it seems like all it does is undo the strike tag