Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 749 750 [751]

Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 2024154 times)

Killer of Fate

  • Admiral
  • *****
  • Posts: 2081
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11250 on: January 12, 2025, 04:56:42 AM »

is Galatia disconnected from the rest of the economy to prevent pirates and large trade fleets from coming in and blowing everything up during the tutorial? Im looking at the script file for it. And I was wondering if that's the case. Just asking out of curiosity.
« Last Edit: January 12, 2025, 05:03:21 AM by Killer of Fate »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24997
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11251 on: January 12, 2025, 11:09:50 AM »

btw, you probably know this... But the lighting system in this game in spite of probably being dated by most standards is astonishingly beautiful. And I have managed to produce exceptionally looking objects with the planets.json files. Honestly, modding your game has given me a purpose in life.

A few images you might like :3

Thank you for sharing this, it's neat stuff! And I appreciate what you've said, that you find it a worthwhile outlet for your creativity means a lot to me.

How do I hide a skill from being displayed(similar to ecm passive skill of AI cores)??

I have an everyframe script that adds a fleet passive skill and want to go away with that and use the skill system instead. Is there a hidden tag or can I use the npc_only tag to hide the skill from being displayed?

The npc_only tags ounds like what you want, yeah.


Regarding .csv's - how are they handled? If I use the rules.csv and changed one entry does it conflict with other mods that also use rules.csv altogether or does it only conflict when the same entry has been altered?

For rules.csv specifically, it's based on the rule id, so if anything replaces the rule with the same id, there'll be a problem, but otherwise it should be fine.


is Galatia disconnected from the rest of the economy to prevent pirates and large trade fleets from coming in and blowing everything up during the tutorial? Im looking at the script file for it. And I was wondering if that's the case. Just asking out of curiosity.

Yep, though there may also be a few other reasons; I don't remember all the details.
Logged

TheJollyKraut

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11252 on: January 13, 2025, 02:00:05 PM »

Regarding .csv's - how are they handled? If I use the rules.csv and changed one entry does it conflict with other mods that also use rules.csv altogether or does it only conflict when the same entry has been altered?

For rules.csv specifically, it's based on the rule id, so if anything replaces the rule with the same id, there'll be a problem, but otherwise it should be fine.
Great, thanks.

Lintium

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11253 on: January 14, 2025, 11:13:39 AM »

I was trying to figure out how to change the size of portraits as displayed during conversations. Make the box a rectangle instead.
Is this something that's even possible, or is it hardcoded somehow?
Logged

shoi

  • Admiral
  • *****
  • Posts: 700
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11254 on: January 14, 2025, 05:19:20 PM »

For FleetMemberAPI's that are fighters, is there some way to tell what ship they belong to?
Logged
Pages: 1 ... 749 750 [751]