Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

Pages: 1 ... 748 749 [750]

Author Topic: Misc modding questions that are too minor to warrant their own thread  (Read 2016815 times)

Tranquility

  • Commander
  • ***
  • Posts: 233
    • View Profile
Re: Misc modding questions that are too minor to warrant their own thread
« Reply #11235 on: January 05, 2025, 11:09:15 PM »

Is there any way of specifying a .variant file to have S-Mods for built-in hullmods? Not the S-Mods using the "sMods" field, but the S-Modded built-ins from something like the Omen's built-in ECCM and High Resolution Sensors. Adding the built-in hullmod's ID to the "sMods" field didn't appear to do anything; the Omen variant, for example, still had the regular built-in ECCM/High Resolution Sensors. I tried adding a "sModdedBuiltIns" field and putting the built-in hullmod IDs there, but that didn't do anything either.

It's already possible to programmatically make built-in hullmods S-Modded, so hopefully there is, or will be, a way to give variants S-Modded built-ins via the .variant files.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24979
    • View Profile

Oh, looks like I just didn't add support for this when I added the sModdedBuiltIns field to the class. Added it just now, so using sModdedBuiltIns in the .variant file should work in the next release.
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 1983
    • View Profile

is there a way to set light for individual planet entities? I have a reworked Tibicena orbiting a reworked White Dwarf. But it's receiving the light colour from reworked Brown Dwarf instead. Causing the light to be too dim for the planet to be easily seen at this distance.
Logged
Pages: 1 ... 748 749 [750]