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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Radio chatter  (Read 27348 times)

Sproginator

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Re: Radio chatter
« Reply #15 on: November 19, 2012, 05:30:41 AM »

Agreed on the text chatter, It would add a new level of immersion to the game and make for some very interesting dialogs
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silentstormpt

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Re: Radio chatter
« Reply #16 on: November 19, 2012, 06:56:36 AM »

I would vote for both, but with voice "add-able" for modding and Prio. on the "text radio chatter"
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ThePinkPanzer

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Re: Radio chatter
« Reply #17 on: November 19, 2012, 11:50:57 AM »

I suggested this as text only  :P
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MidnightSun

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Re: Radio chatter
« Reply #18 on: November 19, 2012, 12:59:51 PM »

I like this as well. I think a small radio feed with transmission "updates" would help add to immersion and create a bit more attachment to your captains. It could have a toggle as well, to collapse/hide the feed. Having it remain text-only could also ease the need for voice-acting, although having voice for some of the most critical messages in the final game would be cool as well.
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Thaago

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Re: Radio chatter
« Reply #19 on: November 19, 2012, 01:56:04 PM »

Chatter could be nice, but would require a heck of a lot of work to not get old reaaally fast (thousands of messages). Informational stuff ("x under heavy fire") wouldn't need as much work but would also make less immersion.
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Hyph_K31

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Re: Radio chatter
« Reply #20 on: November 19, 2012, 01:59:41 PM »

-but would require a heck of a lot of work to not get old reaaally fast (thousands of messages). -

The Starfarer Forum Army is ready and waiting.
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Eldiablo1989

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Re: Radio chatter
« Reply #21 on: November 19, 2012, 08:48:45 PM »

The official stance on this is that, if voiceacting of any kind were to be added, it would be among the very last things of the development.  Voiceacting is expensive and can't be (easily) changed, so everything else would have to be already in place and final.

who said you needed voice acting? get some volunteers from the community to do some short messenges.
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Axiege

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Re: Radio chatter
« Reply #22 on: November 19, 2012, 09:08:03 PM »

The official stance on this is that, if voiceacting of any kind were to be added, it would be among the very last things of the development.  Voiceacting is expensive and can't be (easily) changed, so everything else would have to be already in place and final.

who said you needed voice acting? get some volunteers from the community to do some short messenges.

I, would LOVE, to record radio chatter for Starfarer...

Sproginator

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Re: Radio chatter
« Reply #23 on: November 20, 2012, 03:10:38 AM »

100 members writing 10 messages for radio chatter each = 1000 messages, there is no shortage of that :)
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Hyph_K31

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Re: Radio chatter
« Reply #24 on: November 20, 2012, 04:15:08 AM »

All that is needed now is Alex's approval, and a new thread for the chatter to be posted on... With suitable administration of course.
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Sproginator

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Re: Radio chatter
« Reply #25 on: November 20, 2012, 05:13:47 AM »

All that is needed now is Alex's approval, and a new thread for the chatter to be posted on... With suitable administration of course.
Or a shared .txt file, in which users just copy and paste their chatters on :D
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Hyph_K31

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Re: Radio chatter
« Reply #26 on: November 20, 2012, 05:16:38 AM »

That would work, but I'm not sure that'd be the way to do it.

We need to be able to make sure that all chatter messages are suitable. That is to say, that they fit in with starfarer lore, good grammar Etc. that would be hard to do if it were all in one great big lump.
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Eldiablo1989

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Re: Radio chatter
« Reply #27 on: November 20, 2012, 12:07:36 PM »

Before this gets approved im sure categories should exist. 1000 random messages does noone any good.
Lets pool together suggested avenues of conversation, and start posting it on the topic 1st post?

Combat messages:
-Engines damaged/flameout
-Engines online/hyperdrive(falcon)/0 flux boost
-Engines fully repaired
-Missile weapons Fire/damaged/offline/online/
-Laser weapons fire/damaged/offline/online
-Ballistic weapons fire/damaged/offline/online
-Flux 0/25/50/75/95/overcharge/back online
-Missile spotted/missile destroyed/missile lockon/
-damage report 25/50/75/95
-repair based chatter/reports 25/50/75/95/100
-enemy down/spotted/engaged/intercepted/intercepting us/ engaging us/retreats/routed our unit
-point captured/taken/25/50/75/95/100

Travel:

Entering/Exiting gravity field/nebula/whatever
enemy spotted XXXX measurement
waypoint reached/set/deleted (on map)
ship refitted/repaired

im sure there will be others and there is more to cover, but heres what i'd like to see voiced over. I'd be willing to do a voice over or two, but my sound editing skills are rusty. if submissions were taken, a sound editor would be needed.
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ThePinkPanzer

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Re: Radio chatter
« Reply #28 on: November 20, 2012, 12:16:55 PM »

Before this gets approved im sure categories should exist. 1000 random messages does noone any good.
Lets pool together suggested avenues of conversation, and start posting it on the topic 1st post?

Combat messages:
-Engines damaged/flameout
-Engines online/hyperdrive(falcon)/0 flux boost
-Engines fully repaired
-Missile weapons Fire/damaged/offline/online/
-Laser weapons fire/damaged/offline/online
-Ballistic weapons fire/damaged/offline/online
-Flux 0/25/50/75/95/overcharge/back online
-Missile spotted/missile destroyed/missile lockon/
-damage report 25/50/75/95
-repair based chatter/reports 25/50/75/95/100
-enemy down/spotted/engaged/intercepted/intercepting us/ engaging us/retreats/routed our unit
-point captured/taken/25/50/75/95/100

Travel:

Entering/Exiting gravity field/nebula/whatever
enemy spotted XXXX measurement
waypoint reached/set/deleted (on map)
ship refitted/repaired

im sure there will be others and there is more to cover, but heres what i'd like to see voiced over. I'd be willing to do a voice over or two, but my sound editing skills are rusty. if submissions were taken, a sound editor would be needed.

Here is a rip of the quotes from GSB:

Quote
[COM_TARGETSELECTED]
0 = "Target Selected."
1 = "Target Acquired. Preparing to engage..."
2 = "New Alien cannon fodder selected. Prepare to die!"
3 = "We have selected an appropriate target and are preparing to engage..."
4 = "Target computer is engaged, and locked on."
5 = "Enemy vessel identified and marked. Standby..."
6 = "I see him."
7 = "Preparing to fire..."
8 = "Sights calibrated..."
9 = "I have a lock."
10 = "Weapons ready, preparing to fire.."
11 = "I have you now."

[COM_TARGETDESTROYED]
0 = "Target Destroyed. Take that alien swine!"
1 = "That's one more alien ship that won't be going home. Good work boys!"
2 = "Another alien bites the space-dust. How many notches on the nose-cone is that today?"
3 = "Woohoo! It's just like vaporizing aquatic life forms in a stasis-chamber!"
4 = "Those alien ships look so pretty when we hit their fuel tanks, don't they?"
5 = "Ah, I love the smell of charred alien spaceships in the morning!"
6 = "Oh yes! Nothing beats your targeting computer confirming another kill. Target neutralized!"
7 = "Enemy vessel eliminated. Either that, or they have launched an impromptu fireworks display."
8 = "Looks like that hit the spot. I'm going to be generous and not target he escape pods this time."
9 = "He shoots, he scores! All are welcome to worship at my altar of marksmanship!"
10 = "Ahhhh, is there anything more satisfying that the feeling of vanquishing another enemy?"
11 = "Got him! Great shooting everyone, drinks on me after the battle!"

[COM_TAKINGHULLDAMAGE_NONFIGHTER]
0 = "We are taking hull damage here!"
1 = "Holy meteors! My console just exploded!"
2 = "We have multiple hull breaches here. This is not a good thing."
3 = "Hull breach! we have a hull breach here. Seal off this corridor!"
4 = "Looks like deck five just got a nice new open-plan design courtesy of incoming fire. Lets hope nobody was down there."
5 = "We just lost deck six. Blast it! I think I left my wallet somewhere on deck six."
6 = "There is a hull breach on decks three four and six. Good old lucky deck five eh?"
7 = "That last impact vaporized the ship's galley. Looks like it's take-out food tonight guys."
8 = "Either someone just burnt their space-bagels or this ship is on fire, and I don't think any of us even eat bagels."

[COM_TAKINGHULLDAMAGE_FIGHTER]
0 = "I've been hit! cover me!"
1 = "I just took a hit. I think the cockpit is on fire. Dang!"
2 = "My luck just run out, I just took some serious damage."
3 = "Am I still here? Holy supernova that was a loud bang!"
4 = "I'm hit!"
5 = "Gah! I just got blasted. Good luck to the rest of the squadron! I'm toast..."
6 = "Looks like those enemy gunners aren't as blind as I thought. One of them just hit me..."
7 = "My ships on fire. Darn, I always loved this ship too. Where is the ejector seat on this thing?"
8 = "I've been hit! cover me!

[COM_ECMSHOCKED]
0 = "All our systems just went haywire here. Must be an ECM weapon."
1 = "All I can see is sparks flying everywhere. This is not a good sign."
2 = "Guidance and tactical computer systems are frozen. Some electro-magnetic pulse system just knocked it all out."
3 = "Everything is shutting down!"
4 = "Backups! Backup systems now!"
5 = "Gah! Get a torch in here!"

[COM_CAUGHTINTRACTOR]
0 = "Whooah! I must be caught in some kind of enemy tractor beam. Help!"
1 = "I'm caught in an enemy tractor beam. I'm just a sitting duck here!"
2 = "Oh crap, they are sucking me in!"
1 = "They got me wrapped up here!"

[COM_REPAIRSUPPLIESOUT]
0 = "We just exhausted this stock of repair supplies. Requesting resupply urgently."
1 = "Ok that's it. We have officially run out of spare nuts and bolts for repairs here."
2 = "Repair supplies exhausted. Lets hope these latest welds last a bit longer this time."
3 = "That's all we can do with repairs. Try and keep her in one piece."
4 = "No more wrenchs, anyone got any supplies?"
5 = "Gonna need more supplies here."

[COM_HITBYSHIPDETONATION]
0 = "Holy space! That blast wave just tore into us!"
1 = "Whooah! That must have been a shock wave hitting the hull. Try and keep her steady..."
2 = "God darn it, the blast wave is shoving us off!"
3 = "Keep her steady!"

[COM_RETREATWEAPONSDESTROYED]
0 = "All my weapons are out. I'm retreating from the battle."
1 = "My weapons are out, I can't do much good here. I'm heading away from the battle. Good luck guys!"
2 = "Our weapons are fused. We have to fall back. It's over to you now. Good luck."
3 = "We just lost our last weapons system. I'm setting course for home base now."

[COM_SHIELDSTABILITYLOST]
0 = "We just lost shield stability! Hold on while we reinitialize the positronic inhibitor clutch."
1 = "It look like our shields just suffered a major functionality shortfall. Standby..."
2 = "Our shields generators just jumped offline. It'll be a while until we can kick start the system. Just hold tight!"
3 = "It looks like they have some way to destabilize our shields. We will do what we can to get them back online."
4 = "Yup, the shields are destabilized. Working on rebooting them now..."

[COM_SHIELDSDOWN]
0 = "Holy space-rabbits! Our shields just failed. Repeat.. OUR SHIELDS HAVE FAILED!"
1 = "That big rumbling noise was our shield generators exploding. I knew we should have bought some more armor."
2 = "Dang these cheap shield systems! We are defenseless now. I hope you know some evasive maneuvers."
3 = "Holy asteroids! We just lost our deflector shield generator. Where the **** are the repair teams?"
4 = "We just lost the primary shield-systems. You better hope the enemy weapons can't penetrate armor..."
5 = "Shields are down. If someone could take out the swine shooting at us, now would be a good time."
6 = "There goes our shield generator. It's back to crossing your fingers and evasive maneuvers now."
7 = "That just took out our shields. That was pretty nifty shooting, you have to give them that, to be fair."

[COM_STARTCAMOFLAGE]
0 = "Camouflage system activation process has been initiated."
1 = "Initiating camouflage activation sequence. Lets see them hit us now. Bwahahahahaha!"

[COM_ARMORTOOSTRONG]
0 = "That armor is too strong for us. We might as well have pea-shooters here..."
1 = "My weapons fire is proving ineffectual. That enemy armor is just too strong"
2 = "The target is undamaged. It looks like they haven't skimped on the armor budget this time."

[COM_SHIELDSBELOW25PC]
0 = "Our shields are down to 25 percent. Requesting assistance."
1 = "Shield status just dropped below 25 percent. Requesting some sort of back up plan..."
2 = "Our shield strength is under 25% now. I hope the Admiral knows what he is doing."
3 = "Our shields are below 25%. We can't take much more of this."
4 = "Our shields are nearly down. Does anyone have any spare shield generators? Are you sure?"

[COM_SHIELDSBELOW50PC]
0 = "That blast just took our shields below 50 percent.Everyone stay calm."
1 = "Shields are now under 50%. I much prefer it when the shields are above 50% Did I mention that?"
2 = "Shields are now under half strength. Even for a shields-half full kind of guy, this is not looking good."

[COM_ABOUTTOEXPLODE]
0 = "Structural integrity just collapsed. Get your ass to an escape pod..."
1 = "I'm pretty sure the ship is meant to stay in one piece. This is not good news."
2 = "Holy Supernova! There goes our no-claims bonus. Everyone get to an escape pod."
3 = "Pretty much everything here is on fire. Lets hope the escape pods are still working."
4 = "Don't worry, they couldn't hit a thing at this dist....<end signal>"
5 = "All systems are at critical. Evacuate the ship immediately. Get to minimum safe distance..."

[COM_TRACTORATTACHED]
0 = "Tractor beam engaged. Enemy ship slowing."
1 = "Tractor beam crew report success. Grabbed that alien slime in our awesome tractor. Haha!"
2 = "Enemy vessel now caught in our tractor beam. Does anybody fancy taking a pot-shot at it?"
3 = "Ha! enemy ship caught in our tractor-beam. Not so speedy now eh?"

[COM_REPAIRINITIATED]
0 = "Initiating emergency repair procedures. Grab that spanner!"
1 = "This is repair crew alpha. We are starting to patch things up down here"
2 = "Repair team Gamma reporting. We have found our screwdrivers and are now getting to work."
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Reshy

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Re: Radio chatter
« Reply #29 on: November 20, 2012, 12:35:58 PM »

I'd like it, but only if it sounded serious instead of trying to be silly as everything else in starfarer acts serious so should the crew.
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