I have a question. I was trying to make a fighter that acted in combat as a sensor drone with a wider-than-typical sight radius compared to other fighters. The idea is it would reveal more of the map while out attacking the enemy than other fighters would. I know sight range can be adjusted on frigates and above, but trying the same trick on a fighter returns an error with the script. Is this possible? If it is, do I need to do this in another way?
This is also my first post here. Been lurking for a bit, mostly checking the mod index for more toys to play with. Nice to meet you all.
EDIT: So I figured out the problem wasn't my script, but user error. I had entered the wrong name for the hullmod in my hull_mods.csv, both for ID and path. Oops.
On top of that though, I can confirm fighter sight range can be modified via hullmods! So that's neat.