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Author Topic: Vanilla addon - variants mod V2.1 (0.54.1a)  (Read 79824 times)

arcibalde

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VANILLA ADDON v2.1
It's out  ;D
You still think you can beat SDF with ease? Try it, if you dare  :P

Oh yes, added new "elite" variants that have 50% more OP. Details in OP. Game becomes little harder :)
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Axiege

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I would very much like to include your mod in my next LP :D

arcibalde

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I would very much like to include your mod in my next LP :D
I would like that very much.  :D


YAY !!!  :D   I'll become famous   ;D
« Last Edit: December 11, 2012, 11:01:15 PM by arcibalde »
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mendonca

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YAY !!!  :D   I'll become famous   ;D

I thought you already were!

(I have an arcibalde poster up on my bedroom wall, if that counts?)

 ;D
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"I'm doing it, I'm making them purple! No one can stop me!"

arcibalde

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I thought you already were!
(I have an arcibalde poster up on my bedroom wall, if that counts?)
 ;D
8)
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Thaago

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I absolutely love this mod! I just got my *** handed to me by a Mule with a heavy blaster and 2 railguns! The different Hounds really change things up. Pirates are def harder when they all have unstable injector as well.
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theSONY

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it's a "MUST HAVE" mod
thanks for that ^^
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-the ABOMINATION - in progress

arcibalde

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Thanks  Thaago and  theSONY  ;D 
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Thaago

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Quick bug report for this excellent mod: I captured a Medusa that was an "Elite" variant and its OP stayed at 135 (148 with 2 ranks in the tech skills).

I don't really mind having a super Medusa, but I didn't think it was intended!
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arcibalde

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Quick bug report for this excellent mod: I captured a Medusa that was an "Elite" variant and its OP stayed at 135 (148 with 2 ranks in the tech skills).
I don't really mind having a super Medusa, but I didn't think it was intended!
Thanks for kind words  ;D
Well now, i don't know how to prevent player from obtaining elite variants of some ships (Onslaught, Paragon, Odyssey, Enforcer, Dominator or Medusa). But at other hand you were extremely lucky (to get chance to board one of those) so it's your reward  ;D  Sooooooo technically it's not bug... It's like... Feature  ;D
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ciago92

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what ever happened to this being added to UC? I love the idea :-)
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arcibalde

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what ever happened to this being added to UC? I love the idea :-)
I just tested it and it works... Kinda :)   Pirates and Tri are ok and have random ships but Hegemony def fleet have only hulls in it, no weapons on ships... Dunno... Ill go ask Lazy Wizard about that :)
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ciago92

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thanks for the heads up, I'm gonna have to go raid a ton of TT then ;-) hopefully it'll get fixed, I do think this would make a great addition to UC
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arcibalde

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Ok people with LW guidance i manage to make UC compatible with vanilla addon mod. So this is what you must do:

1. Change Corvus.java located in Uomoz Corvus\data\scripts\world\corvus    with this one: http://www.mediafire.com/view/?hacihaq6cj929po

OR

2. In Locate Corvus.java in Uomoz Corvus\data\scripts\world\corvus  open Corvus.java and find this:
Code
                SectorEntityToken token = system.createToken(0, 15000);
HegemonySDFSpawnPoint sdfSpawn = new HegemonySDFSpawnPoint(sector, system, 30, 1, token, hegemonyStation);
spawnSDF(sector, system, hegemonyStation);
         
Now, change last line so it go like this:
Code
                SectorEntityToken token = system.createToken(0, 15000);
HegemonySDFSpawnPoint sdfSpawn = new HegemonySDFSpawnPoint(sector, system, 30, 1, token, hegemonyStation);
  sdfSpawn.spawnFleet();          

Both methods do same thing :)
That is it. Now UC is compatibile with Vanilla addon, but remember if you want to play UC without vanilla addon you must get back that line or entire Corvus.java.
« Last Edit: April 04, 2013, 02:08:51 AM by arcibalde »
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Thaago

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Sweeeet! This should make the pirates much more fearsome. Thanks!
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