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Author Topic: Vanilla addon - variants mod V2.1 (0.54.1a)  (Read 79672 times)

arcibalde

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So, what did I do in this version?

Pirates - have own set of variants.
Independents - have own set of variants.
Hegemony - have own set of variants.
Tri - have own set of variants.

This means that all faction will have variants that will only appears in that fraction fleets.

And yes, I did again all variants. I hope i did them better this time, i test them a lot so... Will see... :)
« Last Edit: December 03, 2012, 07:55:58 AM by arcibalde »
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intothewildblueyonder

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I think this mod now needs the same treatment as the station-mod: vanilla integration.

(i haven't had a chance to open it yet - does the mod have the over- and under- op'ed ships?)

(spell check mistook fraction for faction)
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arcibalde

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I think this mod now needs the same treatment as the station-mod: vanilla integration.

(i haven't had a chance to open it yet - does the mod have the over- and under- op'ed ships?)

(spell check mistook fraction for faction)

I do not get you here. You think this mod isn't vanilla integrated? But it is (its compatible with Uomoz Corvus too:) ).

As for ships OP: all OP points on ALL ships are spent. All OP are in vanilla bounds. I didn't add OP to ships.
I just make lots of new variants.
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intothewildblueyonder

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whoops I was a little unclear I meant that it should be in the unmodded game itself (has been said but I like it even more now :))

I meant to have things like the elite variants that use more than the base op available to each ship.
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arcibalde

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I meant to have things like the elite variants that use more than the base op available to each ship.
No, no, no, no, no, no, no, no... Did I say no?  ;D   All variants are in normal/vanilla bounds. You can make every single of them.
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intothewildblueyonder

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No? :)

I understood what you meant and I thought I had somehow mistated something. Confusion at its best...

anyway as a suggestion then - for fleets that are supposed to be  a little better eg HDF. This would both imitate and level with a players a ability to make better ships - could you have some elite fleets flying around. Could be a large fleet or a small one, like Baron von Ricktennstarferer's hound and onslaught ;).
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arcibalde

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No? :)

I understood what you meant and I thought I had somehow mistated something. Confusion at its best...

anyway as a suggestion then - for fleets that are supposed to be  a little better eg HDF. This would both imitate and level with a players a ability to make better ships - could you have some elite fleets flying around. Could be a large fleet or a small one, like Baron von Ricktennstarferer's hound and onslaught ;).
I could do that. I could put couple of "elite" ships in Heg/tri/inde/pirate that would have +% OP. And that % would be same as maxed out character in Technology aptitude and all skills that add bonus in OP and that is 50% (10% from aptitude and 2x20% from skills) to base OP right? Well we'll see :)

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Reshy

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Is it possible for you to make a few variants (like 1-3) that act as if the enemy ship has the player's enhanced OP limits?  That might make things slightly more interesting.
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arcibalde

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Is it possible for you to make a few variants (like 1-3) that act as if the enemy ship has the player's enhanced OP limits?  That might make things slightly more interesting.
HELL YEAH!!!!! I can insert couple of pumped up variants in all "major" fleets :)

I could make them in format:
[1,1] - 1 will be ALWAYS there
or
[0,1] - 1 will maybe be there

Oh, yeah does anyone have any request on what ship should have "elite" variants?
« Last Edit: December 03, 2012, 12:35:14 PM by arcibalde »
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sirboomalot

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You could always make an elite variant hound  :P
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arcibalde

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Hegemony - DOMINATOR, ENFORCER and ONSLAUGHT.
Pirates - DOMINATOR, ENFORCER.
Tri - MEDUSA, ODYSSEY, PARAGON.

They will be only in strongest fleets. For Heg its SDF, for Tri is Security Detachment and for Pirates is Armada. Now, i can give them NAMES :)

Is someone wanna suggest any particular name? (hehehe oh, yes, I'm putting Alex there 8))? 
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intothewildblueyonder

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There might be a few Independents of note who have mastered the art of ship modification
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arcibalde

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There might be a few Independents of note who have mastered the art of ship modification
Hmmm. Ok, but they do not have any cap ship that's why i skip them.


And Alex chooses his ship. IIIIIIIIITTTTT'S... You'll find out in game :P



edit: ok
Independents: Doom, Wolf, Hammerhead
« Last Edit: December 04, 2012, 02:10:27 AM by arcibalde »
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Jazwana

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I had a lot of fun with 1.2, looking forward to 2.0 :)

+1 for this mod, well done!
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arcibalde

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I had a lot of fun with 1.2, looking forward to 2.0 :)

+1 for this mod, well done!
Thank you  ;D
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