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Author Topic: Vanilla addon - variants mod V2.1 (0.54.1a)  (Read 72912 times)

Uomoz

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #105 on: November 11, 2013, 03:50:22 PM »

If I may chime in, if anyone is interested to adding more variants to this, just pm me!
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NikolaiLev

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #106 on: November 11, 2013, 09:00:58 PM »

If I may chime in, if anyone is interested to adding more variants to this, just pm me!

Are you going to release your UsS version as an independent version of this?  Because that would just be swell.
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SatchelCharge

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #107 on: January 19, 2014, 09:58:00 AM »

I'm politely requesting an update to this mod - it's my favorite mod and I the only one I've consistently used in the past. I am very much pro-Vanilla/Iron Mode and this mod adds a lot to the game.  Please   ;)
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HELMUT

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #108 on: January 19, 2014, 10:04:40 AM »

It's currently in the hands of Uomoz (right?) for his own mod. Dunno if he plan to release it as a stand-alone, but yeah, it would be great for us.
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Uomoz

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #109 on: January 20, 2014, 04:37:45 AM »

It's currently in the hands of Uomoz (right?) for his own mod. Dunno if he plan to release it as a stand-alone, but yeah, it would be great for us.

Let's make a deal, if you guys provide new content (new variants) I will make a standalone version with better support for all the factions (more polished code).

The current lists are these:

Spoiler
static {
        Map allVariantsTemp = new HashMap();
        allVariantsTemp.put("atlas",createVariantList(new String[]{"atlas_Standard"}));
        allVariantsTemp.put("dominator",createVariantList(new String[]{"dominator_ass", "dominator_pun", "dominator_sho", "dominator_sni", "dominator_sto","dominatorhe_sup", "dominatorhe_ult"}));
        allVariantsTemp.put("dram",createVariantList(new String[]{"dram_ass", "dram_lig", "dram_sni", "dram_sto", "dram_sup"}));
        allVariantsTemp.put("enforcer",createVariantList(new String[]{"enforcer_ass", "enforcer_out", "enforcer_sho", "enforcer_sni", "enforcer_str","enforcerhe_cru", "enforcerhe_tor"}));
        allVariantsTemp.put("hound",createVariantList(new String[]{"hound_ass", "hound_hvs", "hound_rai", "hound_sni", "hound_sto"}));
        allVariantsTemp.put("lasher",createVariantList(new String[]{"lasher_bul", "lasher_hun", "lasher_nee", "lasher_pd", "lasher_pun", "lasher_sup", "lasher_trr"}));
        allVariantsTemp.put("mule",createVariantList(new String[]{"mulep_ass", "mulep_eli", "mulep_out", "mulep_sta", "mulep_sup"}));
        allVariantsTemp.put("onslaught",createVariantList(new String[]{"onslaught_bul", "onslaught_eli", "onslaught_out", "onslaught_pun", "onslaught_sni", "onslaught_sta", "onslaught_sto","onslaughthe_hur", "onslaughthe_tsu"}));   
        allVariantsTemp.put("phaeton",createVariantList(new String[]{"phaetoni_har", "phaetoni_sni", "phaetoni_sta", "phaetoni_sto", "phaetoni_str"}));
        allVariantsTemp.put("condor",createVariantList(new String[]{"condor_ass", "condor_out", "condor_sni", "condor_sto", "condor_str"}));
        allVariantsTemp.put("tarsus",createVariantList(new String[]{"tarsusi_ass", "tarsusi_com", "tarsusi_sni", "tarsusi_sto", "tarsusi_sup"}));
        allVariantsTemp.put("valkyrie",createVariantList(new String[]{"valkyriei_sto", "valkyriei_def", "valkyriei_eli", "valkyriei_run", "valkyriei_sni"}));
        Variants_HE = Collections.unmodifiableMap(allVariantsTemp);
    }
        
    static {
        Map allVariantsTemp = new HashMap();
        allVariantsTemp.put("phaeton",createVariantList(new String[]{"phaetoni_har", "phaetoni_sni", "phaetoni_sta", "phaetoni_sto", "phaetoni_str"}));
        allVariantsTemp.put("atlas",createVariantList(new String[]{"atlas_Standard"}));
        allVariantsTemp.put("doom",createVariantList(new String[]{"doomi_ass", "doomi_bul", "doomi_pun", "doomi_str"}));
        allVariantsTemp.put("dram",createVariantList(new String[]{"drami_ass", "drami_out", "drami_pd", "drami_pun", "drami_sup"}));
        allVariantsTemp.put("eagle",createVariantList(new String[]{"eaglei_ass", "eaglei_bal", "eaglei_pul", "eaglei_pun", "eaglei_sni", "eaglei_sto", "eaglei_str"}));
        allVariantsTemp.put("falcon",createVariantList(new String[]{"falconi_att", "falconi_bal", "falconi_cs", "falconi_out", "falconi_pun", "falconi_sni", "falconi_sta", "falconi_sto"}));
        allVariantsTemp.put("gemini",createVariantList(new String[]{"geminii_cla", "geminii_cs", "geminii_out", "geminii_sni", "geminii_sta", "geminii_sto", "geminii_str", "geminii_sup"}));
        allVariantsTemp.put("hammerhead",createVariantList(new String[]{"hammerheadi_bal", "hammerheadi_bul", "hammerheadi_eli", "hammerheadi_out", "hammerheadi_pun", "hammerheadi_sni", "hammerheadi_str","hammerheadie_sup", "hammerheadie_twi"}));
        allVariantsTemp.put("hound",createVariantList(new String[]{"houndi_ass", "houndi_hes", "houndi_mac", "houndi_str"}));
        allVariantsTemp.put("lasher",createVariantList(new String[]{"lasheri_def", "lasheri_pus", "lasheri_str"}));
        allVariantsTemp.put("medusa",createVariantList(new String[]{"medusai_att", "medusai_cs", "medusai_pd", "medusai_sho", "medusai_str"}));   
        allVariantsTemp.put("odyssey",createVariantList(new String[]{"odysseyi_bea", "odysseyi_sho", "odysseyi_str", "odyssey_Raycaster"}));   
        allVariantsTemp.put("mule",createVariantList(new String[]{"mulei_ass", "mulei_bur", "mulei_sho", "mulei_sni", "mulei_sto"}));
        allVariantsTemp.put("shade",createVariantList(new String[]{"shadei_ass", "shadei_hun", "shadei_sho", "shadei_sni", "shadei_sto"}));
        allVariantsTemp.put("shuttle",createVariantList(new String[]{"shuttlei_ass", "shuttlei_att", "shuttlei_bur", "shuttlei_pd", "shuttlei_sni", "shuttlei_sta", "shuttlei_sto", "shuttlei_sup"}));
        allVariantsTemp.put("sunder",createVariantList(new String[]{"sunderi_ass", "vbul", "sunderi_cs", "sunderi_hun", "sunderi_pla", "sunderi_pul", "sunderi_str"}));
        allVariantsTemp.put("tarsus",createVariantList(new String[]{"tarsusi_ass", "tarsusi_com", "tarsusi_sni", "tarsusi_sto", "tarsusi_sup"}));
        allVariantsTemp.put("afflictor",createVariantList(new String[]{"afflictori_ass", "afflictori_hun", "afflictori_str"}));
        allVariantsTemp.put("apogee",createVariantList(new String[]{"apogeei_ass", "apogeei_bal", "apogeei_cru", "apogeei_pun", "apogeei_str"}));
        allVariantsTemp.put("aurora",createVariantList(new String[]{"aurorai_ass", "aurorai_att", "aurorai_str"}));
        allVariantsTemp.put("brawler",createVariantList(new String[]{"brawleri_ass", "brawleri_bul", "brawleri_old", "brawleri_out", "brawleri_pun", "brawleri_sni", "brawleri_sto"}));
        allVariantsTemp.put("buffalo",createVariantList(new String[]{"buffaloi_ass", "buffaloi_pd", "buffaloi_sta", "buffaloi_str", "buffaloi_sup"}));//TT
        allVariantsTemp.put("conquest",createVariantList(new String[]{"conquesti_ass", "conquesti_bul", "conquesti_eli", "conquesti_out", "conquesti_sho", "conquesti_sni", "conquesti_sto", "conquest_Flyswatter"}));
        allVariantsTemp.put("dominator",createVariantList(new String[]{"dominatori_ass", "dominatori_sho", "dominatori_sni", "dominatori_str"}));
        allVariantsTemp.put("wolf",createVariantList(new String[]{"wolfi_ass", "wolfi_cs", "wolfi_pd", "wolfi_pom", "wolfi_str"}));
        allVariantsTemp.put("vigilance",createVariantList(new String[]{"vigilancei_ass", "vigilancei_fis", "vigilancei_hun", "vigilancei_inh", "vigilancei_pat", "vigilancei_str", "vigilancei_sup"}));
        allVariantsTemp.put("venture",createVariantList(new String[]{"venturei_pd", "venturei_pun", "venturei_sni", "venturei_sto", "venturei_sup"}));
        allVariantsTemp.put("valkyrie",createVariantList(new String[]{"valkyriei_sto", "valkyriei_def", "valkyriei_eli", "valkyriei_run", "valkyriei_sni"}));
        Variants_IND = Collections.unmodifiableMap(allVariantsTemp);
    }
        
    static {
        Map allVariantsTemp = new HashMap();
         allVariantsTemp.put("condor",createVariantList(new String[]{"condorp_ass", "condorp_fis", "condorp_pd", "condorp_str", "condorp_sup"}));
        allVariantsTemp.put("buffalo2",createVariantList(new String[]{"buffalo2p_ass", "buffalo2p_har", "buffalo2p_spa", "buffalo2p_str", "buffalo2p_sup"}));
        allVariantsTemp.put("enforcer",createVariantList(new String[]{"enforcerp_ass", "enforcerp_bal", "enforcerp_cs", "enforcerp_eli", "enforcerp_hun", "enforcerp_out", "enforcerp_str","enforcerpe_blb", "enforcerpe_heh"}));
        allVariantsTemp.put("hound",createVariantList(new String[]{"houndp_ass", "houndp_out", "houndp_rac", "houndp_str"}));
        allVariantsTemp.put("lasher",createVariantList(new String[]{"lasherp_ass", "lasherp_ast", "lasherp_cls", "lasherp_sal", "lasherp_sho", "lasherp_sto", "lasherp_str"}));
        allVariantsTemp.put("mule",createVariantList(new String[]{"mulep_ass", "mulep_eli", "mulep_out", "mulep_sta", "mulep_sup"}));
        allVariantsTemp.put("tarsus",createVariantList(new String[]{"tarsusp_ass", "tarsusp_out", "tarsusp_pd", "tarsusp_sta", "tarsusp_str"}));
        allVariantsTemp.put("dominator",createVariantList(new String[]{"dominatorp_ass", "dominatorp_che", "dominatorp_hun", "dominatorp_out", "dominatorp_sho", "dominatorp_str", "dominatorp_sup","dominatorpe_dev", "dominatorpe_rin"}));
        allVariantsTemp.put("venture",createVariantList(new String[]{"venturep_ass", "venturep_bal", "venturep_out", "venturep_pun", "venturep_sup"}));
        Variants_PP = Collections.unmodifiableMap(allVariantsTemp);
    }
        
    static {
        Map allVariantsTemp = new HashMap();
        allVariantsTemp.put("odyssey",createVariantList(new String[]{"odyssey_ass", "odyssey_bul", "odyssey_sni", "odyssey_str","odysseyte_eli", "odysseyte_ult", "odyssey_Raycaster"}));
        allVariantsTemp.put("omen",createVariantList(new String[]{"omen_att", "omen_hun", "omen_pd", "omen_sho", "omen_str"}));
        allVariantsTemp.put("tempest",createVariantList(new String[]{"tempest_att", "tempest_bea", "tempest_hun", "tempest_pd", "tempest_pun", "tempest_sho", "tempest_str"}));
        allVariantsTemp.put("afflictor",createVariantList(new String[]{"afflictor_bea", "afflictor_hun", "afflictor_out", "afflictor_sni", "afflictor_sto", "afflictor_str", "afflictor_sup"}));
        allVariantsTemp.put("astral",createVariantList(new String[]{"astral_att", "astral_eli", "astral_pd"}));
        allVariantsTemp.put("wolf",createVariantList(new String[]{"wolf_ass", "wolf_bea", "wolf_bul", "wolf_pun", "wolf_str"}));
        allVariantsTemp.put("shade",createVariantList(new String[]{"shade_pd", "shade_pun", "shade_str", "shade_sup", "shade_swa"}));
        allVariantsTemp.put("paragon",createVariantList(new String[]{"paragon_ass", "paragon_bul", "paragon_eli", "paragon_hun", "paragon_str","paragonte_sup", "paragonte_ult"}));
        allVariantsTemp.put("medusa",createVariantList(new String[]{"medusa_ass", "medusa_att", "medusa_bul", "medusa_sho", "medusa_str", "medusate_eli", "medusate_sup"}));
        allVariantsTemp.put("hyperion",createVariantList(new String[]{"hyperion_att", "hyperion_hun", "hyperion_out", "hyperion_pun", "hyperion_str"}));
        allVariantsTemp.put("doom",createVariantList(new String[]{"doom_ass", "doom_hun", "doom_sho", "doom_str"}));
        allVariantsTemp.put("aurora",createVariantList(new String[]{"aurora_ass", "aurora_att", "aurora_bal", "aurora_sta", "aurora_str"}));
        allVariantsTemp.put("buffalo",createVariantList(new String[]{"buffaloi_ass", "buffaloi_pd", "buffaloi_sta", "buffaloi_str", "buffaloi_sup"}));
        allVariantsTemp.put("sunder",createVariantList(new String[]{"sunderi_ass", "vbul", "sunderi_cs", "sunderi_hun", "sunderi_pla", "sunderi_pul", "sunderi_str"}));
        Variants_TT = Collections.unmodifiableMap(allVariantsTemp);
    }
[close]

If you guys could review, add or polish some of the variants, it would be great and a big incentive to make this happen. We also need more variants for the new 0.6.2a ships. if some of you agree wit this I can write down the naming conventions and general "rules".
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xenoargh

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #110 on: January 20, 2014, 10:15:27 AM »

Uomoz:

There is a much more automated way to do that.  See that post in the Code Dump where I showed how to pull certain values out (while it's used there for Random Battle, the ideas still apply); you could grab the variants based on their prefixes, halting if it wasn't found.
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Uomoz

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #111 on: January 20, 2014, 10:36:45 AM »

Uomoz:

There is a much more automated way to do that.  See that post in the Code Dump where I showed how to pull certain values out (while it's used there for Random Battle, the ideas still apply); you could grab the variants based on their prefixes, halting if it wasn't found.

Yeah, I know, but I don't really want to rename all this variants myself xD. This nomenclature is actually something left behind from the original implementation (not mine).
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xenoargh

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Re: Vanilla addon - variants mod V2.1 (0.54.1a)
« Reply #112 on: January 20, 2014, 11:15:15 AM »

I'm not saying that; you're right, that would be a huge workload.  I'm saying you could leave it up to the individual modders.  They could build a list of their own variants, something Exerelin doesn't read from, that could be used :)
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