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Author Topic: Attack/Defend - The influence of fleetsettings  (Read 2008 times)

Chronosfear

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Attack/Defend - The influence of fleetsettings
« on: October 06, 2012, 05:24:48 AM »

First words : I´m not native English :) I´m sorry for any grammar or other errors in this text.
                -> if you have a better idea for naming this post i would chance it. i couldn´t get something short and fitting :(

Haven´t seen any real difference between those 2 yet.
Except if your fleet is fleeing and the other defending fleeing doesn't get your ships damaged.

So i was thinking about something:

1. In your Fleet screen you can define your fleet like 1st line and 2nd line.

2. in small battles only Ships in the 1st line will be available

3. in normal battles it depends on what you´ve chosen
    -> full attack : only 1st row is available
    -> defend : 2nd row is available
    -> AI would set their 1st and 2nd line

4. Ships in the 2nd row will be destroyed or captured like it happens in normal battles if you loose or the AI had chosen to attack and lost.

5. Why i would like to see it?
    -> 2nd row would fit for damaged ships or civilian ships like cargo vessels which i otherwise have to put on retreat in small battles by hand
    -> choosing defend gives you a bit more firepower or at least some ships which can take a hit or two to save the day .. hopefully ...

5.So but why don´t we say that it cost something to put a ship in your 2nd line.
    -> for example a "price" could be 2 command points for every ship in 2nd line up to your normal maximum ( 10 i think it is atm ) which will be not avaible in battles then.
        -> so lets say you put 5 ships in your 2nd line, you now would have to hope that your fleet performs well without your orders until a node in battle is captured.

what do you guys think about?
oh and don´t be to harsh ;)
thank you.

greetings
Chronosfear
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arcibalde

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Re: Attack/Defend - The influence of fleetsettings
« Reply #1 on: October 06, 2012, 11:24:04 AM »

Hmmm but what if you choose to Attack and opponent destroy all of your 1st row ships and he is left with some good as dead ship. You wouldn't be able to call out your 2nd row ships and you would lose. Right?
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Chronosfear

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Re: Attack/Defend - The influence of fleetsettings
« Reply #2 on: October 06, 2012, 02:39:06 PM »

Hmmm but what if you choose to Attack and opponent destroy all of your 1st row ships and he is left with some good as dead ship. You wouldn't be able to call out your 2nd row ships and you would lose. Right?


Yes that would be like this as it would happen to the AI-Fleets ,too.
This would force you to think about your decision.
And using allways "defend" wouldn´t work to because at some point the enemy fleet would just flee without a fight.
I think it would put in some strategic part before you go in with weapons hot.

« Last Edit: October 06, 2012, 02:43:47 PM by Chronosfear »
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arcibalde

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Re: Attack/Defend - The influence of fleetsettings
« Reply #3 on: October 06, 2012, 02:46:15 PM »

But with large battles you can't predict what would happen. So, it would be really frustrating that you can win but because some rule you lose. And how you would explain why some of your ships do not engage in fight to kill beat down enemy?
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Chronosfear

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Re: Attack/Defend - The influence of fleetsettings
« Reply #4 on: October 06, 2012, 03:57:25 PM »

But with large battles you can't predict what would happen. So, it would be really frustrating that you can win but because some rule you lose. And how you would explain why some of your ships do not engage in fight to kill beat down enemy?

It was your decision in the first place putting your heavy ships in the 2nd line.
And if it could get a tough fight, select "defend" the enemy wouldn´t flee a fight he thinks he can win, too.
My ships in the 2nd line would only include damaged ships and freighters/tankers to reduce the amount of "work" you might have bye clicking the ship, clicking retreat for example.
Which can get very annoying sometimes.
I don´t think a frighter should be near the frontlines in the firstplace, so on an full out attack they would just fall back just before the battle starts.
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