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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Void Destroyer  (Read 13363 times)

GUNINANRUNIN

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Re: Void Destroyer
« Reply #15 on: September 03, 2013, 10:42:43 PM »

Played through the tutorial. Looks interesting though but it's hard. XD You can die really fast. (IE the ship you're currently controlling blowing up!)

-Sandremo
Off-Topic: I think I've asked you this before, but what's your avatar from?
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In short, if you throw a stone out of the rear window of your spaceship you will go faster.

Sproginator

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Re: Void Destroyer
« Reply #16 on: September 04, 2013, 12:11:23 AM »

I look forward to the game, as you know haha
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A person who's never made a mistake, never tried anything new
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PCCL

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Re: Void Destroyer
« Reply #17 on: January 20, 2015, 10:33:44 AM »

well, this game finally came out on steam after 1 year in early access

anyone still play it? How is it now that it's "fully released"?
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mmm.... tartiflette

Okim

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Re: Void Destroyer
« Reply #18 on: January 23, 2015, 12:11:12 AM »

Got the game recently. It heavily reminds me of Homeworld 2 - tactical screen, 'mothership' of sorts, ship construction, ship types. Liked the ability to control ships, turrets and turret groups - this is something familiar to me (from Pacific Storm series), but at the same time - new.

Didn`t get past the first real combat mission - the restrictions per ship class are too limiting imho (just 10 fighters, 6 corvettes and 4 frigates). I was unable to go offensive as I was constantly attacked and was forced to rebuilt the losses right in time for more waves. Also AI most of the time attempts to kill your command ship rendering it`s extreme firepower useless in any kind of combat.

Was disappointed to see no multiplayer in this game...

Tommy

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Re: Void Destroyer
« Reply #19 on: January 23, 2015, 12:16:48 AM »

Ah, Pacific Storm. The precursor to BattleStations (Pacific & Midway). I enjoyed all 3.

As for Void Destroyer, it's just not for me. No idea why, don't like it.
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Okim

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Re: Void Destroyer
« Reply #20 on: January 23, 2015, 12:23:09 AM »

It also looks weird. Like... Borderlands in space. All these black outlines, slightly cartoonish looks.
I don`t say that this is bad, but for me it is odd.

MesoTroniK

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Re: Void Destroyer
« Reply #21 on: January 23, 2015, 12:45:24 AM »

The outlines can be disabled in the graphics options.

Okim

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Re: Void Destroyer
« Reply #22 on: January 23, 2015, 12:52:17 AM »

Thanks for info. I`ll try this out.

Got any tips on how to best use the tactical layer/commands/command ship upgrades?
Is there a chance for the command ship to be moved somewhere to safety without AI hunting it down? I can`t ensure it survival at all.

TJJ

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Re: Void Destroyer
« Reply #23 on: January 23, 2015, 06:59:55 AM »

I'm sure I'm not telling you something you haven't already thought yourself..... but you should definitely ask Total Biscuit if he'd be interested in covering Void Destroyer.

It's a fusion of 2 genres that I think he's a natural fan of, and obviously indie too; I'm sure he'd be interested.
You just need to get his attention!

It was after all his coverage of Starsector that made me (and many others) aware of its existence!

:edit:

Though if the control scheme is challenging to learn, be prepared for some criticism - he isn't the quickest of gamers ;)
« Last Edit: February 25, 2015, 03:10:33 AM by TJJ »
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Linnis

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Re: Void Destroyer
« Reply #24 on: February 23, 2015, 10:34:20 PM »

Just recently played trough the game...

The gameplay is really good, but the sound and art is really horrible....

Tho it seems like if you want to win you either do abusive tactics while piloting or just play it like an rts.
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MesoTroniK

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Re: Void Destroyer
« Reply #25 on: February 23, 2015, 11:08:21 PM »

The sound design is based around subtlety and muffled like you are hearing vibrations in the ship hull, I find it a very pleasant and unique effect.
« Last Edit: February 24, 2015, 02:09:59 PM by MesoTroniK »
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Sproginator

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Re: Void Destroyer
« Reply #26 on: February 24, 2015, 02:09:16 PM »

i personally quite enjoy the sound effects, very realistic :)
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A person who's never made a mistake, never tried anything new
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As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Linnis

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Re: Void Destroyer
« Reply #27 on: February 25, 2015, 10:43:09 PM »

Yeah sorry, I mean the UI sounds, BOOP BEEP BOOP BLOP BOOP. Maybe its cuz I havent updated?
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