So the supplies would include pre-packed replacement fighters, interesting. That might account for the fast repair time, it might mean that fighters are not immediately repaired but deactivated and replacements are activated. That would even account for the fact that fighters have the
same repair times on all carriers, even on small ones like the Gemini! Cool!
Well, there had to be some logistic-geniuses in my crew to plan ahead the rate of fighters in the supplies, but whatever.
Thanks for the answer
Another question, if you please: I noticed the graphics for the tactical map are labeled "warroom", does that mean it represents the character being physically in such a command room while looking at that map?
I like how fighters aren't constrained to carriers alone. But they definitely could use a little something to make them stand out and differentiate the classes of ships. Something to make the astral an immediately better carrier than lesser ships besides just defenses and flight decks.
See the thread linked above, there are some ideas for just that. Even though my lore concerns regarding carrier differences are now eased, I still think more choice would make for more interesting gameplay.