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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365108 times)

CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #270 on: October 15, 2012, 12:43:43 PM »

Repaired ones are probably not subject to that.  They're your ships after all, so they'll probably keep it.
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Faiter119

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #271 on: October 15, 2012, 01:00:02 PM »

^^

Closing a loophole by which you could (unreliably, and causing other UI issues) get a hull mod you would otherwise not have access to.
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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #272 on: October 15, 2012, 01:01:42 PM »

Yes, for captured ships.  Reshy is talking about a disabled ship that YOU repaired. :)
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icepick37

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #273 on: October 15, 2012, 01:07:59 PM »

Does this apply to disabled ones or does this apply to ones that are your own ships that are repaired after battle?
Are they treated differently by the game? Kinda thought they were essentially the same.
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Thaago

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #274 on: October 15, 2012, 02:40:08 PM »

Ooh, patchnotes. I'm a little late to the party, huh?

I'm excited to try out the new UI for combat - I'm imagining a bunch of fun tricks I could pull off with the described system...
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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #275 on: October 15, 2012, 02:44:45 PM »

Well, they are essentially the same, except that previously one belonged to the enemy and you may have had to expend marines to get it.  Both have low hull, damaged armor, and may or may not have weapons when you get it.
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Reshy

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #276 on: October 16, 2012, 12:42:14 PM »

Your own ships presumably have stats that you built specifically so I don't see how an exploit would play in unless I possess a critical misunderstanding.
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icepick37

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #277 on: October 16, 2012, 12:54:18 PM »

If you capture one that is not disabled, then it gets disabled?

No idea...
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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #278 on: October 16, 2012, 01:11:11 PM »

Well, hmm.  Guess it still loses it's hull mods and vents/capasitors then.
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Lordzias

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #279 on: October 18, 2012, 10:15:29 AM »

Finally I'll able to give commands to a specific ship during battle. Cool beans.
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hadesian

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #280 on: October 18, 2012, 10:34:29 AM »

So I was wondering Alex, are you now pretty much completely rounding off the combat UI? As in we won't see any more edits or additions or...?
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Faiter119

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #281 on: October 18, 2012, 10:47:13 AM »

Im still hoping he will add more ships later down the line.
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Alex

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #282 on: October 18, 2012, 12:02:05 PM »

So I was wondering Alex, are you now pretty much completely rounding off the combat UI? As in we won't see any more edits or additions or...?

I sincerely hope so :) There'll probably be a few tweaks along the way, but this ought to be the final shape of it. Need to do a bit more playtesting, though - only added the "command frequency" bit (as mentioned in the new blog post) a few days ago.
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icepick37

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #283 on: October 18, 2012, 12:07:54 PM »

It's incredibly interesting, I must say. It certainly sounds good.
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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #284 on: October 18, 2012, 12:17:37 PM »

HURRAH!
New blog post!  And thanks for updating the news AND in your post, I appreciate it. :)
Will read, I'll comment later.
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I am officially an epoch.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.
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