Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 16 17 [18] 19 20 ... 52

Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365045 times)

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #255 on: October 13, 2012, 11:02:59 PM »

I know you usually don't give out ETA's, but do you have any feeling when this might be released? nothing accurate, just in the ballpark.. end of this month? mid-next month?
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #256 on: October 14, 2012, 03:02:20 AM »

The UI changes sound awesome, I cant wait to try it out ;D Actually, I've got a ton of questions about it, but I think I'll just wait till release.


I know you usually don't give out ETA's, but do you have any feeling when this might be released? nothing accurate, just in the ballpark.. end of this month? mid-next month?

Planning a Starfarer vacation?^^
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

rookie10276

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #257 on: October 14, 2012, 06:37:43 AM »

I know you usually don't give out ETA's, but do you have any feeling when this might be released? nothing accurate, just in the ballpark.. end of this month? mid-next month?

After now, before never.
Logged

DelicateTask

  • Commander
  • ***
  • Posts: 223
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #258 on: October 14, 2012, 06:49:09 AM »

I know you usually don't give out ETA's, but do you have any feeling when this might be released? nothing accurate, just in the ballpark.. end of this month? mid-next month?
Planning a Starfarer vacation?^^
I would. I disappear from the face of the earth when an update comes out, and being able to plan for that would really help. ;)
But seriously, I wouldn't want to box Alex into a specific date. It's Done When It's Donetm.
Logged

BillyRueben

  • Admiral
  • *****
  • Posts: 1406
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #259 on: October 14, 2012, 07:04:40 AM »

Oh, one more control group question if I may:

In control group 1 I have Talon wings A, B, & C. However, at the start of the engagement I can only deploy wings A & B. If I hit #1, is the game "smart" enough to select wings A & B for me, or is this only going to work with all three wings deployed? A little bit later, I get enough FP to deploy wing C. If I hit #1 when all three are deployed, does it still select all three wings, or only group A & B?

I remember some other RTS had this problem, but I can't remember which one.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #260 on: October 14, 2012, 08:02:43 AM »

I know you usually don't give out ETA's, but do you have any feeling when this might be released? nothing accurate, just in the ballpark.. end of this month? mid-next month?

Sorry - there can be no chink in the soon(tm) armor :)


Oh, one more control group question if I may:

In control group 1 I have Talon wings A, B, & C. However, at the start of the engagement I can only deploy wings A & B. If I hit #1, is the game "smart" enough to select wings A & B for me, or is this only going to work with all three wings deployed? A little bit later, I get enough FP to deploy wing C. If I hit #1 when all three are deployed, does it still select all three wings, or only group A & B?

I remember some other RTS had this problem, but I can't remember which one.

It'll select wings A & B, and after you deploy wing C, pressing 1 will select all 3.

I know exactly what you're talking about, though also forget which game. When you selected the group, it also seemed to update it to only contain the units selected just then...
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #261 on: October 14, 2012, 08:23:59 AM »

Oh, Alex, did the front page change slightly?  I can see the "Upcoming Features" part now, where before this I couldn't (had to scroll down).
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #262 on: October 14, 2012, 08:29:55 AM »

Not that I'm aware of, and looking at it, doesn't appear that it did.
Logged

intothewildblueyonder

  • Captain
  • ****
  • Posts: 278
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #263 on: October 14, 2012, 09:29:14 AM »


Sorry - there can be no chink in the soon(tm) armor :)

Well I've been playing Starfarer too long... The first thing that popped into my head when I read that was a though on how we need to stop using Kinetic comments and switch over to HE :)

and a Question:  Do groups get assigned together to an assignment and what happens if the group doesn't deploy all at once or becomes spread out? Is the eligibility of a group: counted according to group aptitude or by most apt ship(s) (same for all other  - eg strike, ETA)?
« Last Edit: October 14, 2012, 09:35:42 AM by intothewildblueyonder »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #264 on: October 14, 2012, 12:24:47 PM »

and a Question:  Do groups get assigned together to an assignment and what happens if the group doesn't deploy all at once or becomes spread out? Is the eligibility of a group: counted according to group aptitude or by most apt ship(s) (same for all other  - eg strike, ETA)?

Re: groups -
These can only be managed during combat, and are just a shortcut to selecting specific ships or groups of ships - no effect on the AI whatsoever.

:)
Logged

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #265 on: October 14, 2012, 12:41:21 PM »


Sorry - there can be no chink in the soon(tm) armor :)

Well I've been playing Starfarer too long... The first thing that popped into my head when I read that was a though on how we need to stop using Kinetic comments and switch over to HE :)



So, does this help? ; P
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #266 on: October 14, 2012, 01:11:59 PM »

Is it possible to assign a number of ships to escort another ship with one CP?  I see that the light escort command only allows for one ship/fighter wing to do that.
« Last Edit: October 14, 2012, 01:13:48 PM by The Soldier »
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

intothewildblueyonder

  • Captain
  • ****
  • Posts: 278
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #267 on: October 14, 2012, 06:19:10 PM »

I knew I read it somewhere :)
Logged

Faiter119

  • Admiral
  • *****
  • Posts: 1402
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #268 on: October 15, 2012, 07:07:18 AM »

So im guessing with the skills there will now be "levels" aswell? If so, how do you earn these levels? Just by fighting? Id hope there are several ways to earn exp (Trading, helping ect.)
Logged

Reshy

  • Admiral
  • *****
  • Posts: 1100
  • White
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #269 on: October 15, 2012, 12:42:29 PM »

So why have a ship completely stripped when it's repaired?  Does this apply to disabled ones or does this apply to ones that are your own ships that are repaired after battle?
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 52