Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 13 14 [15] 16 17 ... 52

Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365163 times)

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1363
    • View Profile
    • GitHub Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #210 on: October 09, 2012, 12:50:12 PM »

Alex did mention a while back that the current faction system is only temporary, maybe that's what is being updated?

Rampent speculation:

A tree! It's gonna be tree! A tree in space! It's gonna be a really big tree in space!

New Feature: Yggdrasil.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #211 on: October 09, 2012, 12:57:06 PM »

An update to something...second-in-command outcomes and battle glitches?  I always want to toss him out the airlock, but alas, he's not part of the crew. :)
Or is it...something else.  I remember a while back you said that, but I quit stalking your posts a while ago. ;D

EDIT:
Is it the windowed-mode mouse correction?  I find that very annoying.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

dogboy123

  • Captain
  • ****
  • Posts: 299
  • Boron military barracuda
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #212 on: October 09, 2012, 01:26:33 PM »

Maybe it's gonna be a feature where we can accept missions, from tri-tach or hegemony, like: "kill this pirate for X mount of credits".
Logged
"I'm expecting an all-out tactical dogfight... followed by a light dinner.

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #213 on: October 09, 2012, 01:43:17 PM »

Or maybe it's better auto-battle resolve thingy  ::)
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #214 on: October 09, 2012, 02:30:35 PM »

Alex did mention a while back that the current faction system is only temporary, maybe that's what is being updated?


I thought about that too. Maybe, but I would guess that he wont redo that until he implements multiple systems, that will change it again anyway.

This can not be considered rampant speculation but an educated guess!!!    :P

It's all the same, I'm never right with this stuff anyway^^
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.

Blips

  • Commander
  • ***
  • Posts: 246
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #215 on: October 09, 2012, 05:27:19 PM »

Alex told me what the bonus feature is.

It's ice cream. All new versions of the game come with ice cream in the mail. He's sorry for the mess.
Logged

DelicateTask

  • Commander
  • ***
  • Posts: 223
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #216 on: October 10, 2012, 03:31:25 AM »

An update to something...second-in-command outcomes and battle glitches?  I always want to toss him out the airlock, but alas, he's not part of the crew. :)
I know that feeling.  ;)

But so far, I'm just chillin' and waiting to see what it is with my own eyes. And when I do, I'll probably need these: 8)
Logged

Leyammon

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #217 on: October 11, 2012, 07:16:11 AM »

Would it be possible to allow the fighters to intercept incoming missiles... with themselves... Say if your flagship is one missile away from being disintegrated and that missile is on it's way but you're overloaded or something and if one of your fighter pilots has some sort of heroic personality he/she will fly directly into the path of the missile to stop you from blowing up... that would be beautiful  :'(
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #218 on: October 11, 2012, 11:25:09 AM »

It's ice cream. All new versions of the game come with ice cream in the mail. He's sorry for the mess.

Lies. I'm unequivocally not sorry about it.

(Apologies to those looking at this post expecting an update! Soon, soon. (tm).)
Logged

DJ Die

  • Commander
  • ***
  • Posts: 212
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #219 on: October 11, 2012, 12:14:03 PM »

(Apologies to those looking at this post expecting an update! Soon, soon. (tm).)
and he continues to torment me....someone should arrest this man for his crimes against humanity ;D

good news then its soon :)
Logged

Pentakill

  • Lieutenant
  • **
  • Posts: 73
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #220 on: October 11, 2012, 12:52:04 PM »

"Log Date 10-11-2012"
"Pentakill, one of the last survivors"
"Low on food and water, all hope is almost lost, why has our god forsaken us, where is the update?!?!"
"We must not give up hope, I hear whispers at night"
"always the same..."
"sooooooon... sooooooooon.."
Logged

hadesian

  • Admiral
  • *****
  • Posts: 2058
  • It's been one of those days...
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #221 on: October 11, 2012, 01:15:59 PM »

"Log Date 10-11-2012"
"Pentakill, one of the last survivors"
"Low on food and water, all hope is almost lost, why has our god forsaken us, where is the update?!?!"
"We must not give up hope, I hear whispers at night"
"always the same..."
"sooooooon... sooooooooon.."

tm
Logged
Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

zakastra

  • Commander
  • ***
  • Posts: 216
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #222 on: October 11, 2012, 02:47:29 PM »

Mr Owl...when is Alex going to update the notes...?

"It's Soo-oon, It's Soo-oon"
Logged
Oh DRM, bane of the carrier captain...

Gaizokubanou

  • Captain
  • ****
  • Posts: 347
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #223 on: October 11, 2012, 05:59:24 PM »

At least I got X-Com to make this wait for this patch a lot more bearable.
Logged

Gothars

  • Global Moderator
  • Admiral
  • *****
  • Posts: 4403
  • Eschewing obfuscatory verbosity.
    • View Profile
Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #224 on: October 11, 2012, 07:33:21 PM »

At least I got X-Com to make this wait for this patch a lot more bearable.

Yeah, those multi-million dollar studio titles are just good enough to bridge the gap to the next Starfarer update, right?^^
Logged
The game was completed 8 years ago and we get a free expansion every year.

Arranging holidays in an embrace with the Starsector is priceless.
Pages: 1 ... 13 14 [15] 16 17 ... 52