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Author Topic: Starfarer 0.54a (Released) Patch Notes  (Read 365065 times)

CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #165 on: October 03, 2012, 12:22:48 PM »

Actually, I see the "0%" in the top left.  Maybe not in that screenshot, but could there be a skill for it?
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DelicateTask

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #166 on: October 03, 2012, 01:52:13 PM »

I hate the slowing down going round a planet, then being pounced on by someone you've *** off.
That just means you're doing it wrong. ;)
You should use it to catch fleets that are faster than you and crush them for profit.
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Blips

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #167 on: October 03, 2012, 02:03:49 PM »

Alright, now I'll admit I'm getting eager for another update to the patch notes  ;D
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intothewildblueyonder

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #168 on: October 03, 2012, 06:26:47 PM »

...skill that allows you to bypass planetational gravity?  I see it in one of the screenshots.

Where is said screenshot?

(and just remember everything is subject to change ;))
« Last Edit: October 04, 2012, 07:18:25 PM by intothewildblueyonder »
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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #169 on: October 03, 2012, 06:39:33 PM »

Actually, I see the "0%" in the top left.  Maybe not in that screenshot, but could there be a skill for it?
Questions? 8)

EDIT:
Oh, and Alex, you may want to update the main page after this patch with:
"Play your own character who gains experiences and upgrades skills"
In the "Current Features." :)
« Last Edit: October 03, 2012, 06:49:41 PM by The Soldier »
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Cik

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #170 on: October 03, 2012, 10:16:15 PM »

gief release date please

Spoiler
the game is pretty good by the way. i bought it. i know, i was surprised too. hell, we may be undergoing a space-genre renaissance. exciting times.
[close]
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Gothars

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #171 on: October 04, 2012, 05:03:00 AM »


Spoiler
the game is pretty good by the way. i bought it. i know, i was surprised too. hell, we may be undergoing a space-genre renaissance. exciting times.
[close]

Good you put that in spoiler tags so I had time to prepare before reading.     ...
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The game was completed 8 years ago and we get a free expansion every year.

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Upgradecap

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #172 on: October 04, 2012, 08:29:05 AM »

space-genre renaissance. exciting times.

I sure damn hope we are doing exactly that. Oh how lucky i would be if it's still ongoing when i finish gymnasium. then i can rely on the fact that if i make a space game, it'd be popular from start.
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jRivers

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #173 on: October 04, 2012, 10:00:55 AM »

Just registered for the forums, bought and played for quite awhile now and havent been disappointed by a patch yet.

And looking at the list i doubt i will be anytime soon either :)


Thats not to say there isnt something i'd like to see which is slightly more varied ship types as many of them feel handicapped or heavily constrained into a specific kind of set ups which wouldnt matter if there was more to choose from (yaya i know theres mods but not to diss them i dont like most of them as im a perfectionist and a collection of 20 good ships doesnt feel nice when theres 5 bad ones in the mix)
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Cik

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #174 on: October 04, 2012, 10:07:18 AM »


Spoiler
the game is pretty good by the way. i bought it. i know, i was surprised too. hell, we may be undergoing a space-genre renaissance. exciting times.
[close]

Good you put that in spoiler tags so I had time to prepare before reading.     ...

are you making fun of me sir? i'll have you know that i take things said on the internet VERY SERIOUSLY
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Gothars

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #175 on: October 04, 2012, 10:23:37 AM »


are you making fun of me sir? i'll have you know that i take things said on the internet VERY SERIOUSLY

Good to know, you will fit right in then. Welcome to the forum :)


And welcome to you too, Evito :)  I found that you can actually use most ships in a very broad variety of set ups and roles. But that also changes the best tactic to use, so if you try a new set up with old tactics you might be disappointed at first. Experiment a lot!


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The game was completed 8 years ago and we get a free expansion every year.

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CrashToDesktop

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #176 on: October 05, 2012, 12:30:36 PM »

Umm...did something happen?  It's not common for there to be so much time in between updates, unless there's going to be a splurg of info later on then I understand (50+ for about two weeks worth of effort in the .52a patch, that's understandable).
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arcibalde

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #177 on: October 05, 2012, 12:40:24 PM »

Maybe Alex need lots of time to balance things now. And he did go with "chains", but he abandon that idea. So, you know, lots of new stuff some gets implemented some gets replaced etc. you need time to balance all that out.
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icepick37

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #178 on: October 05, 2012, 12:45:54 PM »

Srsly. Was maybe 6 months for one update once (obvs the exception not the rule)...  It'll come when it comes. No need to rush the man.
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Alex

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Re: Starfarer 0.54a (In Development) Patch Notes
« Reply #179 on: October 05, 2012, 03:51:40 PM »

Well, it's only been two weeks since the patch notes were updated - that's not all that uncommon.

Maybe Alex need lots of time to balance things now. And he did go with "chains", but he abandon that idea. So, you know, lots of new stuff some gets implemented some gets replaced etc. you need time to balance all that out.

There's definitely some of that. I'm also currently experimenting with something else - not a new feature, exactly, but something I've wanted to do for a while. Call it a bonus for the next update, if it all works out like I hope :) Experimentation doesn't lend itself well to patch-notes-style updates, though.

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