Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 2 [3] 4 5 ... 10

Author Topic: .ship/.variant editor  (Read 79910 times)

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: .ship/.variant editor
« Reply #30 on: January 19, 2012, 11:25:17 AM »

yup and adding the ship to the .csv hasn't done anything

So just to be clear, you created a new .ship file AND a new .variant for that .ship file right?  And you have them in their respective folders?

If so, the reference in your mission should be the .variant name, NOT the .ship name, and those two names should be unique as well, as a side note.
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Kilvanya

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: .ship/.variant editor
« Reply #31 on: January 19, 2012, 11:28:01 AM »

apollo.ship

apollo_sun.variant

inrespective folders and it still crashes  :'(

changed to fit seemingly standard way of doing variants, still nothing
« Last Edit: January 19, 2012, 11:32:59 AM by Kilvanya »
Logged

Redbull

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: .ship/.variant editor
« Reply #32 on: January 19, 2012, 11:40:59 AM »

Everytime I try to assign weapons in the variant tab it clears the id after I
click off of it and reassigns undefined to it

I think what you're doing is deselecting the slot. It's a multiple select, and every slot you want assigned to the group needs to be selected at the same time. Having 4 weapons selected (i.e. in a group) might look like this;


Ctrl-click to select or deselect a slot without affecting the others. If you deselect a slot the value is lost. Hope this helps.

Edit: In other news, I see a few people have tried out the upload functionality. It's in active development so it might have unexpected results now and then until it's finished. I'm planning to move to that system entirely after I figure out a good way to sort and display variants and if you have opinions on this I'd be glad to hear them.
« Last Edit: January 19, 2012, 11:46:57 AM by Redbull »
Logged

Kilvanya

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: .ship/.variant editor
« Reply #33 on: January 19, 2012, 11:49:43 AM »

okay found the reason its crashing, but it makes no sense
it says that there are/is missing ship(s) in the ship_data.csv
sheet. I already have it in there so im even more confused
now than I was originally

edit: can't seem to find the starfarer.log it's asking me to look at either
edit2: this is the cruiser sec of my .csv

[attachment deleted by admin]
« Last Edit: January 19, 2012, 12:00:32 PM by Kilvanya »
Logged

Zarcon

  • Captain
  • ****
  • Posts: 329
    • View Profile
Re: .ship/.variant editor
« Reply #34 on: January 19, 2012, 12:31:19 PM »

okay found the reason its crashing, but it makes no sense
it says that there are/is missing ship(s) in the ship_data.csv
sheet. I already have it in there so im even more confused
now than I was originally

edit: can't seem to find the starfarer.log it's asking me to look at either
edit2: this is the cruiser sec of my .csv

Interesting, is this the first ship you have tried creating?  Is it possible that there is another ship that you started creating that isn't referenced in the ship_data.csv?  That may be an issue, make sure you clean up any unfinished .ship files you may have started, or go ahead and reference them in the ship_data.csv as well.
Logged
There is no instance of a nation benefitting from prolonged warfare.
Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.

Kilvanya

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: .ship/.variant editor
« Reply #35 on: January 19, 2012, 12:41:04 PM »

It's the first one i've tried to make, im really confused

edit: Okay deleted app, reinstalled, put those 2 files into correct area
and I put it into the .csv and it still says:

Fatal: Fatal: ship_data.csv is missing ships
Check starfarer.log for more info

except I can't find the damn .log file
« Last Edit: January 19, 2012, 01:35:13 PM by Kilvanya »
Logged

Redbull

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: .ship/.variant editor
« Reply #36 on: January 19, 2012, 08:39:20 PM »

Update to v5. This is mostly a back-end update, however there are a couple new features.

Fancy ship listing;

To load a ship, click on it.

A similar variant listing;

Loads the same way as ships.

As you might have noticed, there's a field for uploader. This is because you can now upload ships and variants to the server. You'll have to register to upload your stuff (so I can keep track of who's allowed to update what) but it's completely painless, it only requires a name and a password. If you want to update something you've already uploaded, simply upload it again.
Logged

megal00t

  • Commander
  • ***
  • Posts: 209
    • View Profile
Re: .ship/.variant editor
« Reply #37 on: January 22, 2012, 09:50:30 AM »

Hello,

I'm fairly new to starfarer and its mod scene. tbh i dont know a lot about modding and how it precisely works.
your program is very easy to use and i figured a lot of it out in about 30mins. in that time i also made a ship (variant)?. do i need to save it as ship or as .variant. i have no idea. some extra information would help :)
but my question is how do i add this ship in to the game/play with it i have no idea how that part works.

-megal00t
« Last Edit: January 22, 2012, 09:52:06 AM by megal00t »
Logged

aerandir

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: .ship/.variant editor
« Reply #38 on: January 30, 2012, 04:15:19 AM »

bump to keep this on the first page, might be an idea to sticky it?
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23987
    • View Profile
Re: .ship/.variant editor
« Reply #39 on: January 30, 2012, 08:58:01 AM »

Thanks for the reminder - created a "Modding Tools & Resources" sticky instead, and cleaned up some older ones to boot.
Logged

InfinitySquared

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: .ship/.variant editor
« Reply #40 on: February 01, 2012, 03:54:42 AM »

Is it possible to make it so that the json isn't all packed into one line, or am I doing something wrong?
Logged

Redbull

  • Ensign
  • *
  • Posts: 15
    • View Profile
Re: .ship/.variant editor
« Reply #41 on: February 01, 2012, 12:16:40 PM »

Is it possible to make it so that the json isn't all packed into one line, or am I doing something wrong?

It is, but since it's mostly comestic I hadn't planned on doing it. I suggest using pretty-print.org.
Logged

InfinitySquared

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: .ship/.variant editor
« Reply #42 on: February 04, 2012, 08:02:42 PM »

Dumb question: If I make a mod and add weapons to it, will it show in the weapons tab?
Logged

sKarpunch

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: .ship/.variant editor
« Reply #43 on: February 05, 2012, 02:34:01 AM »

*ahem* i am having the same problem killvanya. i've made my first ship with .ship and .variant files in respective folders with different names (batbarge.ship and batbarge_Broadside.variant) tried adding it to a mission and the game crashes at the loading screen  >:(  also i've done all of this on a mac.

edit: fixed
« Last Edit: February 05, 2012, 09:58:15 PM by sKarpunch »
Logged
One should be a well of knowledge, not a fountain.-Reddit

-----------------------
END TRANSMISSION
-----------------------

Magokitsune

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: .ship/.variant editor
« Reply #44 on: February 05, 2012, 09:47:21 PM »

Hey Redball, I have a problem where when I try and select a weapon slot, it selects all of them. I've tried restarting my browser and also a different browser. Is there an issue with having more than 20 slots on a ship? Or having more than 3 launch bays? Just wondering?

Mago

Edit: Fixed just needed to name the weapons
« Last Edit: February 05, 2012, 09:51:24 PM by Magokitsune »
Logged
Pages: 1 2 [3] 4 5 ... 10