Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Dumb question: If I make a mod and add weapons to it, will it show in the weapons tab?
*ahem* i am having the same problem killvanya. i've made my first ship with .ship and .variant files in respective folders with different names (batbarge.ship and batbarge_Broadside.variant) tried adding it to a mission and the game crashes at the loading screen also i've done all of this on a mac.edit: fixed
Hey Redball, I have a problem where when I try and select a weapon slot, it selects all of them. I've tried restarting my browser and also a different browser. Is there an issue with having more than 20 slots on a ship? Or having more than 3 launch bays? Just wondering? MagoEdit: Fixed just needed to name the weapons
You also need to add support for universal slots, OPs, and hullmods.
Feature request: ZoomIt's hard to work with smaller ships at 1:1.
Spectacular tool! Very user-friendly and pretty! Is there any way to know how much manually fix is needed to make the boundaries work? (they seems a bit off in game)
I can't seem to be able to upload ships, keeps giving me a big fat "DENIED - INVALID IMAGE!"I've checked that it has the right path to the image of the ship but still the same error.. is it the wrong filetyp? .png?Would make fine tuning ships easier if I could just load them directly from the site..Also something seems to be odd when trying to move/add hardpoints or turrets..When i hit set from clicked, it adds 14 decimals.... 14! As far as I'm concerned there don't need to be any decimals..