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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1642213 times)

Tarkets

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1155 on: February 13, 2013, 10:53:42 AM »

He's teasing us, we'll find out later
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Cypher

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1156 on: February 13, 2013, 10:54:01 AM »

I thought the first one looked better; it was sleeker
The new one looks a bit crowded
(both very good though!)
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1157 on: February 13, 2013, 11:47:06 AM »




Stuff:

- Fixed Assault Lasers (med, energy, explosive damage)*
- Sponson Support Lasers (med, energy, kinetic damage)
- Rear Mounted Defence Laser (med, energy, 4 shots, fragmentation damage)*

- Decorative Antennas

- Gunbots with Defence Lasers

* - not available yet (replaced by Support Lasers)

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1158 on: February 28, 2013, 03:38:40 AM »

Hi guys!

I`ve updated this thread of mine about my board game project http://fractalsoftworks.com/forum/index.php?topic=5560.0.

You will find there a link leading to IndieGoGo campaign that i`ve started today. If you can spread the word about it - i would be very grateful.

Thanks in advance ;)

SainnQ

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1159 on: February 28, 2013, 07:58:00 AM »

So is there an ETA yet on the net version/content pack? Or have you become conscripted by the lords of the stars?  :P
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1160 on: February 28, 2013, 08:04:50 AM »

The later. And its Lords of The Stars ;)

I`ll return to Ironclads soon with this new set of magenta ships and their masters. I made most of the work around the LS project and will wait till some money is raised. All i need right now with this project - is an artist and some local testers, so i pretty much free for some other things.

Sandremo

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1161 on: February 28, 2013, 08:44:31 AM »

I'm having nightmares where the rockfly comes and eat's me... i'm scared to play this mod anymore Q_Q

(It's awesome!)

-Sandremo
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1162 on: February 28, 2013, 08:53:52 AM »

After that beast was born i`m taking second thoughts before smashing flies, you know... Not that i`m afraid of the virtual 200m bug.. no. Not at all...

Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1163 on: March 11, 2013, 10:49:41 AM »

Finally finished weapon art for this ship. Due to my Lords of The Stars campaign - i`m a bit short on time, so that`s why there are so few updates and they are so small ;)



There are three weapons shown here.

An assault laser in the frontal fixed mounts. These are high-focus energy weapons that deal explosive damage.

Dual support lasers on each side of the ship are used to deal with target`s shields. They are rapid fire x-ray lasers that bombard target`s shields with intense radiation causing them to overload.

Rear mount is used for defence laser. That`s a unique and quite unusual 6-barrelled laser emitter that fires low-power laser pulses from all barrells simultaneously. Great against packs of missiles when those are traveling in line. Not that effective against larger missiles as it may look even taking into account that projectiles never deviate from one another.

So, you still have no idea of what these purple guys are?

Spoiler
Hey, i`ve made a small hint in the last sentence!
[close]
« Last Edit: March 11, 2013, 10:56:15 AM by Okim »
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Foxd1e

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1164 on: March 13, 2013, 02:56:30 PM »

Ahh I can't come back to Starfarer...erm sector without Project Ironclads! This and Junk Pirates were two of my fav mods back in the day. Okim you have really fleshed this mod out, wonderful ship sprites, that's what has always drawn me to this mod.
« Last Edit: March 14, 2013, 03:36:30 AM by Foxd1e »
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1165 on: March 13, 2013, 09:13:10 PM »

:)

Thanks!

Foxd1e

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1166 on: March 14, 2013, 03:42:01 AM »

you're welcome, thank you for a great mod!

On a side note is it possible to encounter the Rock Fly in the campaign? I've been waiting to test my battle-hardened fleet against it, checking the message log for a strange announcement, no luck thus far. I'd also like to try my guns against the RSF Dreadnaught that thing seems like another veritable beast! I know I can fight them both in the missions (well fight one/use one) but I'd like to pit my own fleet against them. The aliens are awesome tho, I immensely enjoy trying to best them.
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1167 on: March 14, 2013, 03:57:45 AM »

Currently - no. The reason - both will be salvageable in campaign and this sort of thing is what i wish to avoid.

I hope that at some point there will be some way to force certain ships to be non-salvageable (and have no crew/eat no supplies etc.). If that will not happen in the future - i`ll put them into campaign anyway (Rock Flies for sure, but DN - have to think about it).

Foxd1e

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1168 on: March 14, 2013, 09:10:31 PM »

Ahh that makes me a sad panda but I totally understand, Prophesy of Pendor(mispelled on purpose) a mod for M&B introduces a mechanic where if a prisoner is over a certain level they couldn't be recruited to the party. I think Starsector could make use of that same concept except using Ordinance points instead of Level to determine who's boardable and who's not. Although with my limited scripting knowledge I have no idea how to write such a script.

One other thing Okim if you have the time, what do the numbers in [,] next to ships in the .faction files? I went ahead and added in the rockfly and Dreadnaught just for fun, but as they weren't in there before I have no idea what to put in those brackets. I just put [0, 1] for now. I put the Dreadnaught with the RSF System Defense fleet, making that fleet even meaner. I added the rockflies as a special Alien fleet, instead of scouts, abductors, and motherships there is now also rockflies ;) I have no plans to add them to my fleet, just wanted to face off against them with my super ISA fleet.
« Last Edit: March 14, 2013, 10:11:16 PM by Foxd1e »
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Okim

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Re: Project Ironclads, version 4.4.1 (0.54.1) Hotfix
« Reply #1169 on: March 15, 2013, 12:45:56 AM »

OFFTOPIC:

Made a major update to my Lords of The Stars campaign. Additional info in this thread: http://fractalsoftworks.com/forum/index.php?topic=5560.0
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