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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638360 times)

Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #900 on: December 14, 2012, 03:56:45 AM »

XLE Dragon-class Heavy Cruiser.



A massive ship. Has 11 active flare launchers, 2 large turrets and 2 hardpoints, 9 medium turrets and few small mounts.

I lack XLE large weapons, so boltguns and kinetic launchers are temporally here.

« Last Edit: December 14, 2012, 04:03:44 AM by Okim »
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Erick Doe

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #901 on: December 14, 2012, 04:30:49 AM »

The Anaconda's colourscheme is slightly different. Is that because she's a transport? I feel that the Anaconda's green would look better on the other ships as well. Fitting name for that heavy cruiser, by the way.  :)

Love that you're so dedicated on making new ships again. Now, with that said, where's my Netherlands-class Battleship?  8)
« Last Edit: December 14, 2012, 04:32:45 AM by Erick Doe »
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conorano

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #902 on: December 14, 2012, 06:13:41 AM »

thats one big and good looking cruiser ;D it looks fast with all those engines will it be one of the fastest cruisers in the game?

edit: ooh and what erick said about the colors i agree with aswell. the  dark green color looks really good
« Last Edit: December 14, 2012, 06:21:26 AM by conorano »
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ValkyriaL

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #903 on: December 14, 2012, 06:14:55 AM »

I'ts very big, so i doubt that.
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Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #904 on: December 14, 2012, 06:28:53 AM »

Its speed is indeed quite good - 60. For comparison - the fastest cruiser (ISA Kentucky  Light Cruiser) has 65.

I`m considering a possibility of replacing two current large hardpoints in the middle with a single heavy built-in weapon. Probably some variation of incenirator beam or magna cannon (that`s a Dragon after all!).

Wyvern

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #905 on: December 14, 2012, 09:06:39 AM »

Oooh, shiny cruiser.  I'd definitely vote* for some kind of single built-in heavy weapon in place of those two hard points.

I'd also vote for leaving color scheme alone; the Anaconda's drab olive-green works well for a transport, but I wouldn't want to see that copied to other ships.

_____
* Footnote: Yes, I realize that my vote is worth roughly zero here; mod creation is a (presumably benevolent) dictatorship, not a democracy.
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Wyvern is 100% correct about the math.

Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #906 on: December 14, 2012, 09:42:57 AM »

Improved the sprite a bit by giving it some 'muscle'. Removed the second hardpoint.
Showing for comparison the original colour scheme that i used for XLE. People complained alot about it being too contrast.

CrashToDesktop

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #907 on: December 14, 2012, 12:12:41 PM »

I just want to drop in and say, excellent work so far. :)

That Dragon Heavy Cruiser simply dwarfs the other cruiser, I's classify it as a Battlecruiser in my book.

And I still await that UIN battleship. ;)
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Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #908 on: December 14, 2012, 12:48:21 PM »

I have no concept so far + ISA are in need of new skins + XLE need more large weapons which i also have no concepts for + i have other active project + preparations for NY... So, not in this year, sorry.

Blade Skydancer

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #909 on: December 14, 2012, 02:03:25 PM »

I don't know if this is intentional or not, but the shuttle pod you use when you transfer command is SO SLOW. Its max speed is 50 with the engine boost. This means it can't catch up to any ship, unless it's a battleship stuck in a nebula, and stops completely dead if in a nebula itself.

Edit: Just looked at the shipdata file, it apparently has a speed of 50. Changing it to 250 to see if that does anything. It should.
« Last Edit: December 14, 2012, 02:12:48 PM by Blade Skydancer »
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Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #910 on: December 14, 2012, 02:16:07 PM »

Yeah. I know that.

I copied the shuttle pod entry and forgot that my ship hulls file does not have a 2% 4% etc column :) That`s why game errourneously uses OP values of 50 points as speed.

Blade Skydancer

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #911 on: December 14, 2012, 02:41:03 PM »

Its max speed was also set to 50. I changed it to 250 and it works now.
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Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #912 on: December 14, 2012, 11:39:03 PM »

Guys, who knows other fantasy reptilian creatures? I`m a bit of stuck here with just a Serpent and a Bassilisk.

Currently i`m using: Wurm, Wyvern, Hydra, Drake and Dragon. Plus Cobra, Vyper and Raptor for fighters and Anaconda for Armed freighter.

FlashFrozen

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #913 on: December 14, 2012, 11:45:11 PM »

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Okim

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Re: Project Ironclads, version 4.0 (0.54 with campaign)
« Reply #914 on: December 15, 2012, 12:11:43 AM »

Hmm. Those are too geo-/national-specific names. It would look a bit odd to have an Asian faction with Northen ship names ;)
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