I played this mod for a while now, and I find the starting ships a bit... lacking, especially the light carrier. Against a small pirate scout (1 or 2 gunboats), they fare well, IF the fleet can catch it. But some of those pirates (most of them) have either 1 or 2 wings of that heavy fighter with them. Those are too strong, even if you have a fighter wing of your own and am equipped with nothing BUT AA, which in turn makes you vunerable to the gunboats... The default kinetic based loadout and lack of hangar space doesn't help either.
I suggest (for the light carrier atleast) to bump the hangar space to 12 and its weapon loadout to something more balanced with kinetic, flak/PD and assault damage types. The latter should be done for the other starting frigate, as the enemy fleets you are most likely to fight in the beginning are the Pirates, which are unshielded anyway.
The TC itself is very nice, i love the look on most of the ships (the alien ships are a bit too BSF though, but those will probably be changed later), but the start is very, very nasty if you don't change the weapon loadouts on the starting frigates. I hope this feedback helps create a more entertaining experience!