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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638657 times)

Wriath

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #675 on: September 04, 2012, 10:49:12 PM »

I'd like to get the undescribed version, you could save the descriptions for a patch in a few days once we've put some testing into all the new content, and you've adjusted what you feel you need to from there.

Jonlissla

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #676 on: September 05, 2012, 12:23:28 AM »

So its up to you, guys. If you wish an update - it will be ready today eve. If you wish descriptions - those are gonna delay the update ;)

Descriptions can be added later. It's not exactly a priority one issue to be honest, it's more of a nice touch.

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FalseDead

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #677 on: September 05, 2012, 04:16:17 AM »

While description's are nice, I have been wanting to try this update since you first put the new RSF models up.....
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Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #678 on: September 05, 2012, 05:07:36 AM »

Ok then. It will be ready within the next 12 hours. I`ve added 2 variants of miners and i need to put them into fleets. Also i need to test UIN in campaign and see wheather their convoy is bringing in too much toys or not.

Okim

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #679 on: September 05, 2012, 01:48:39 PM »

New version (Ironclads 3.0) is out. Link to the archive and change log are available on the first page.

Main features of the update are:

1. complete rehaul of RSF sprites
2. new ships for RSF, ISA, XLE, UIN
3. over 20 new weapons
4. civilian private sector that controls heavy traffic of freights in campaign
5. over 15 civilian freighters and other vessels
6. pirate scavenger fleet has access to any weapon except for aliens`
7. XLE and UIN convoys passing through the system and bringing some toys and ships
8. new much less powerful player starting ships

CrashToDesktop

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #680 on: September 05, 2012, 02:57:33 PM »

Best you change that title! ;D
And yay! MOAR SHIPS!!!
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Vensalir

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Re: Project Ironclads, version 2.8 (0.53.1a with campaign)
« Reply #681 on: September 05, 2012, 03:24:48 PM »

Great job as always, the UIN ships integrate quite well I think, and the sprites are excellent ! As an added bonus, I can now own a Germany-class Cruiser called ISS-Rammstein  ;D
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Barracuda

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #682 on: September 05, 2012, 03:49:16 PM »

So are the Space Cowboys [Americans] getting a sprite upgrade too?
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FlashFrozen

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #683 on: September 05, 2012, 03:52:03 PM »

Just one small bug, the random mission "ironclads" will end up with an error,

Code
9259 [Thread-6] ERROR com.fs.starfarer.combat.String  - java.lang.RuntimeException: Ship hull [moscow] variant [mission_ironclads_ship_1]: slot id [SB13] not found for weapon [14mm_dc]
java.lang.RuntimeException: Ship hull [moscow] variant [mission_ironclads_ship_1]: slot id [SB13] not found for weapon [14mm_dc]
at com.fs.starfarer.loading.specs.while.o00000(Unknown Source)
...
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #684 on: September 05, 2012, 03:55:20 PM »

Remove saves/missions/ironclads folder (and any other related to this mod). It contains your modified variants that are no longer valid due to significant changes to ship configurations.

Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #685 on: September 05, 2012, 03:57:46 PM »

So are the Space Cowboys [Americans] getting a sprite upgrade too?

In some future probably yes, but not in any near future.

I`m planning to have some rest from modding StarFarer and finally sit and actually play my mod :)

EDITED: and i need to shot some fresh screens for the main page with new RSF and other factions.
« Last Edit: September 05, 2012, 03:59:55 PM by Okim »
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CrashToDesktop

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #686 on: September 05, 2012, 04:12:18 PM »

Oh, can you change the name of the folder to "ironclads" ?  It's crashes Starfarer Mod Manager when it's installed in my mods directory.

EDIT:
And the ISA seem to enjoy large, point objects protruding from thier ships, no? ;D Just like the Harrier and F-16 jets.
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Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

FlashFrozen

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #687 on: September 05, 2012, 04:33:42 PM »

Ahhh, that fixed it, my bad  :D
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Trylobot

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #688 on: September 05, 2012, 09:01:04 PM »

Okim,

Just wanted to let you know how impressed I am with how this mod has progressed. It has reached a level of completeness and balance that very few other mods can even get near. You've got your own art style, unique for multiple factions yet consistent within the factions. Boatloads of custom weapons. Balance. Gameplay with your own flavour, appropriate to a total conversion.

You are an epic modder. Carry on.
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Okim

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Re: Project Ironclads, version 3.0 (0.53.1a with campaign)
« Reply #689 on: September 05, 2012, 09:35:49 PM »

Oh, can you change the name of the folder to "ironclads" ?  It's crashes Starfarer Mod Manager when it's installed in my mods directory.

EDIT:
And the ISA seem to enjoy large, point objects protruding from thier ships, no? ;D Just like the Harrier and F-16 jets.

I will, but i don`t understand why.

To Trylobot. Thanks a lot :) Wish i could start using your editor before 3.0. It really could have changed and hastened a lot of things.
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