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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638832 times)

ollobrains

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Re: Project Ironclads, version 1.0 (released!)
« Reply #30 on: December 26, 2011, 01:02:34 PM »

if u have a universal weapon slot u may also want to put some drawbacks on it say 10% reduced damage or some other modifiers to offset the jack of all trades nature of using it
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Alex

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Re: Project Ironclads, version 1.0 (released!)
« Reply #31 on: December 26, 2011, 03:57:28 PM »

Funny you should mention that - the universal slots will have a slight drawback. Normal slots allow you to place a weapon one size smaller into the slot, while universal ones require the weapon size to match exactly.

Both helps clean up the number of available weapons dialog, and balances the universal slot a bit.
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Lopunny Zen

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Re: Project Ironclads, version 1.0 (released!)
« Reply #32 on: December 26, 2011, 04:05:48 PM »

hey alex...you should use his Heavy velocity cannon idea...it looks cool and has good firepower and range....plus it takes a big slot it can make you choose between long range and firepower
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ollobrains

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Re: Project Ironclads, version 1.0 (released!)
« Reply #33 on: December 26, 2011, 07:10:14 PM »

Long range snipe low damage shots
Short range explosive shots against big targets , however small targets can ignore inclose big explosions

For that youd have to field fighters or point defense cannons or light missile subtypes
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Okim

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Re: Project Ironclads, version 1.0 (released!)
« Reply #34 on: December 26, 2011, 11:34:47 PM »

hey alex...you should use his Heavy velocity cannon idea...it looks cool and has good firepower and range....plus it takes a big slot it can make you choose between long range and firepower

That`s just a 3 barrelled version of the original High Velocity Driver. All differences are in its size, burst of 3 following shots, longer recharge and slower turning speed. No changes to damage/range etc. were made, so there is no my idea in it :)

It was made for the dreadnaught primarly.

Okim

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Re: Project Ironclads, version 1.0 (released!)
« Reply #35 on: December 27, 2011, 05:12:12 AM »

Alien Mothership in game:





Huge, pretty and deadly, isn`t she? :)

Flare

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Re: Project Ironclads, version 1.0 (released!)
« Reply #36 on: December 27, 2011, 06:15:00 AM »

It looks better burnt out I'm afraid to say :P.
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The battle station is not completely operational, shall we say.

"Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"

Okim

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Re: Project Ironclads, version 1.1!
« Reply #37 on: December 27, 2011, 07:21:57 AM »

Updated the mod to 1.1 (see list of changes in the first post).

Gone to Siberia until January, everybody Happy New Year! :)

Zarcon

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Re: Project Ironclads, version 1.0 (released!)
« Reply #38 on: December 27, 2011, 08:27:20 AM »

Funny you should mention that - the universal slots will have a slight drawback. Normal slots allow you to place a weapon one size smaller into the slot, while universal ones require the weapon size to match exactly.

Both helps clean up the number of available weapons dialog, and balances the universal slot a bit.

This idea makes me very happy.  :)  More flexibility is something I really enjoy.
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ollobrains

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Re: Project Ironclads, version 1.1!
« Reply #39 on: December 27, 2011, 09:35:58 AM »

Liking the alien mothership thing
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Alex

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Re: Project Ironclads, version 1.1!
« Reply #40 on: December 27, 2011, 10:57:31 AM »

That looks great! Loving the new background, too, combined with the mothership, makes for some very pretty shots.

Also, apparently it's so big that the "ship disabled" explosion couldn't do enough damage to, well, damage most of it. Heheh.
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ollobrains

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Re: Project Ironclads, version 1.1!
« Reply #41 on: December 27, 2011, 09:20:06 PM »

need a mothership killing weapon now
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Lopunny Zen

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Re: Project Ironclads, version 1.1!
« Reply #42 on: December 28, 2011, 06:07:18 AM »

seriously...some of these new weapons should be a consideration for the starfarer game and campaign...love the heavy velocity turret :)
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Lopunny Zen

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Re: Project Ironclads, version 1.1!
« Reply #43 on: December 28, 2011, 06:12:33 AM »

btw...that Dreadnaught is invincible....no joke...let 9 large ships surround me and attack but my hull is so powerful i take pennies worth of damage and all my guns demolish them...you need to weaken the armor lol
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Okim

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Re: Project Ironclads, version 1.1!
« Reply #44 on: December 29, 2011, 01:56:11 AM »

Ships both Ironclad and Alien require some balance. I need to play more to better understand the game.
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