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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1642714 times)

Haresus

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #255 on: April 08, 2012, 07:48:29 PM »

Completely agree with you, Lance. This mod got the feel captured perfectly.
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Okim

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #256 on: April 08, 2012, 09:48:36 PM »

Raiding an ISA convoy is a nice way to obtain fancy toys. However convoys got better guards this time and can be problematic to raid (especially when it gets several E-frigates, Connecticuts and destroyers).

Okim

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #257 on: April 10, 2012, 01:22:12 PM »

WARGING! This are not update notes, just showing some progress and a bit of eyecandies :)

Added new toys for ISA. Added sounds for blasters and plasma. Added new texture for plasma beam.

- dual blaster (small, 3 OP, low-ROF, low-damage, good accuracy, good range)
- heavy blaster (small, 8 OP, good damage, range and accuracy)
- plasma beam (large, slow 'moving' continous beam, range 700, dam/flux 400/600)
- heavy rotary assault gun (large, has twice the ROF of medium rotary assault gun and adds extra range, accuracy is ackward)

Here is a shot of Heavy RAG:


Here are e-frigates with plasma beams.

« Last Edit: April 10, 2012, 09:48:20 PM by Okim »
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Trylobot

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #258 on: April 10, 2012, 02:26:26 PM »

Fuggin' awesome mang.
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Okim

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #259 on: April 14, 2012, 04:44:44 AM »



Any ideas who are these guys?

DarkStar076

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #260 on: April 14, 2012, 04:49:14 AM »

The ships seem to be scavanged.
(note the plating bolted on in areas)

Either way they look cool :)
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Thana

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #261 on: April 14, 2012, 05:34:45 AM »

Pirates?
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WarStalkeR

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #262 on: April 14, 2012, 06:13:25 AM »

United Renegades of both sides... That use technologies of both sides :)
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Shoat

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #263 on: April 14, 2012, 06:32:36 AM »

Any ideas who are these guys?

They have loose cables on the outside hull of their ships, so my guess is these guys won't stay alive for very long.
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arwan

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #264 on: April 14, 2012, 09:16:24 AM »

prey, fresh meat for the slaughter, dead, suckers, new ships for my fleet.
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Alex
You won't be able to refit fighters and bombers at all. They're designed/balanced around having a particular set of weapons and would be very broken if you could change it. Which ones you pick for your fleet -out of quite a few that are available- is the choice here, not how they're outfitted.

Trylobot

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #265 on: April 14, 2012, 09:30:23 AM »

They're the Dominoes!
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Zilerrezko

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #266 on: April 14, 2012, 09:49:06 AM »

dude, can you teach me how to make sprites look so interesting? haha
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Archduke Astro

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #267 on: April 14, 2012, 03:05:24 PM »

Okim, the greeble side of the Force is strong within you.  8)
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DarkStar076

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #268 on: April 14, 2012, 05:42:22 PM »

I wonder when Okim is going to put us out of our misery and tell us "who they are".
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Okim

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Re: Project Ironclads, version 2.3 (0.51a with campaign)
« Reply #269 on: April 14, 2012, 11:37:56 PM »

I`m enjoying torturing you, guys :)

Thana is right. Those are just pirates. All their ships are heavily modified RSF and ISA ships (more RSF as they are operating in RSF controlled space).

All ships have their shields removed in favour of extra drives. Weapon mounts are mostly fixed, number of turrets is limited. Drives using low-tech effects.

Currently there are Raider gunship, Reaper and Catapult frigates and Hulk Baseship (a mix between tanker, freighter, carrier and light cruiser). Each hull has 3 variants with various RSF and/or ISA weapons. Pirates love ion cannons, emp missiles and small ordnance like 50mm/2-inch dual/tripple guns etc.




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