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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638429 times)

DieselPower

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3645 on: February 04, 2015, 02:45:20 AM »

Hello, I have two bugs to report for Project Ironclads 8.6 with Starsector 0.65.1a.

-I get a CTD when I tried to view the Barnaul-Class Special Cruiser in the hull variants Codex menu. The Barnaul-Class Energy Cruiser displays fine as does the base model.
-Mod version is 8.5 in the mod selection screen, although I have 8.6 installed.

This mod kicks ass, keep up the great work.

Best regards, DieselPower
« Last Edit: February 04, 2015, 02:50:18 AM by DieselPower »
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Gabriel_Braun

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3646 on: February 04, 2015, 09:10:22 AM »

As a workaround could you maybe make the rockfly have a massive cargo hold for supplies but also a massive thirst for them?  I'm talking in the thousands so you could explain it in lore that they need to eat so much that keeping one alive is impractical?  Just a thought lol
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Stozen

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3647 on: February 04, 2015, 09:14:39 AM »

Hello. where can I find Kerch class destroyer in Ironclads 8.4? Can't find it in RSF military market :(
Greetings from Saint-Petersburg.
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Blaze

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3648 on: February 04, 2015, 09:50:10 AM »

As a workaround could you maybe make the rockfly have a massive cargo hold for supplies but also a massive thirst for them?  I'm talking in the thousands so you could explain it in lore that they need to eat so much that keeping one alive is impractical?  Just a thought lol
Maybe make them eat ore and have them count as a miner/scavenger ship? "Lord of the Flies" fleet when?

I modded them to give them a few OP points so I could strap augmented engines and powered armor on them. Think a rock fly is tough? Now imagine one with booster rockets, extended range, and 8000 armor.
« Last Edit: February 04, 2015, 09:51:42 AM by Blaze »
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Okim

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3649 on: February 04, 2015, 11:08:12 PM »

Hello, I have two bugs to report for Project Ironclads 8.6 with Starsector 0.65.1a.

-I get a CTD when I tried to view the Barnaul-Class Special Cruiser in the hull variants Codex menu. The Barnaul-Class Energy Cruiser displays fine as does the base model.
-Mod version is 8.5 in the mod selection screen, although I have 8.6 installed.

This mod kicks ass, keep up the great work.

Best regards, DieselPower

Open up 'data/variants/REWARDS' folder and find there the Barnaul. There will be this block in the code:

"hullMods": [
    "",
    "BeamModulator",
    "armoredweapons"
  ],

Remove the first empty "" and it should work.

Okim

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3650 on: February 04, 2015, 11:10:14 PM »

Hello. where can I find Kerch class destroyer in Ironclads 8.4? Can't find it in RSF military market :(
Greetings from Saint-Petersburg.

It is a very very rare prototype ship that is hard to find. In future it will be available only as a reward/conversion option (as it was a year ago).
Greetings from Moscow ;)

Okim

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3651 on: February 04, 2015, 11:13:32 PM »

As a workaround could you maybe make the rockfly have a massive cargo hold for supplies but also a massive thirst for them?  I'm talking in the thousands so you could explain it in lore that they need to eat so much that keeping one alive is impractical?  Just a thought lol
Maybe make them eat ore and have them count as a miner/scavenger ship? "Lord of the Flies" fleet when?

I modded them to give them a few OP points so I could strap augmented engines and powered armor on them. Think a rock fly is tough? Now imagine one with booster rockets, extended range, and 8000 armor.

Spoiler
What you are describing is planned for FFS as a capital ship option...
[close]

Stozen

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3652 on: February 05, 2015, 11:57:10 AM »

Okim, can you test Beammodulator hull mode? I think it doesn't work at all, a don't know about + 25% damage but +20% flux coast do not show in ship stats.
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Okim

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3653 on: February 05, 2015, 12:53:18 PM »

It shouldn`t show anything. Weapon stats are different from ship stats and does not show anything even regarding flux/sec for groups.

Gabriel_Braun

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3654 on: February 06, 2015, 07:44:18 AM »

Okim, can you test Beammodulator hull mode? I think it doesn't work at all, a don't know about + 25% damage but +20% flux coast do not show in ship stats.

Would it be possible to change this hullmod to energy amplifier so it affects all energy weapons as at the moment I don't bother with it at all since I don't use beams apart from PD when I'm playing UIN or ISA?  Either that or add in another hullmod at the same tier that does this please? :D
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Max1045

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3655 on: February 06, 2015, 07:31:19 PM »

For some reason, the most recent 8.6 update still shows up as "Ironclads v. 8.5 (total conversion)".
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I intend to live forever. So far, so good.

Foxd1e

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3656 on: February 09, 2015, 03:19:52 AM »

Hey Okim, I haven't posted in this thread since Page 78, loooong time, Starsector and Project Ironclads have come a long way, I'm glad to see my suggestion about having Rock Flies and Dreadnaughts in the campaign was implemented! But the doesn't even come close to all the cool new features Ironclads now has. The reason I'm posting again is in the latest version, and even with the latest JAR from page 243, I keep experiencing a crash when attempting to trade with Dwarf, and Argos Shipyard, in the Argos system. Buy/Sell Ships works fine, so does the refitting facility, but attempting to click on Trade leads to a crash. Every other planet/station that i've been to seem to work fine.
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try666

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3657 on: February 09, 2015, 07:22:15 PM »

is there some shipsell restore?
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DieselPower

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3658 on: February 10, 2015, 01:59:42 PM »

The Barnaul Special has reappeared after removing "", form the code. Had to remove the comma too, as it wouldn't load the game.

Thx
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Okim

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Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« Reply #3659 on: February 11, 2015, 11:59:01 PM »

Just noticed that 0.65.2 is out.

Gonna see if ironclads require update to work with it.
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