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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1642951 times)

00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2835 on: June 20, 2014, 01:44:29 AM »

Deleted the file from mods, extracted it to a folder on my desktop and copied it to the mods folder, still crashes with the same cause. I am going to delete and re-download the mod from the OP and try again.

Spoiler
139002 [Thread-8] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.combat.NavBuoyEffect] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
139004 [Thread-8] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [com.fs.starfarer.api.impl.combat.SensorArrayEffect] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
139206 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [data/config/combat_radar.json]
139209 [Thread-5] INFO  org.lazywizard.radar.CombatRadarPlugin  - Radar toggle key set to K (37)
139209 [Thread-5] INFO  org.lazywizard.radar.CombatRadarPlugin  - Radar range set to 2250.0 su
139210 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v1.82 for Starsector 0.6.2a
139210 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
139212 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to ERROR
139275 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot2_SHIP_SYSTEM not found
139276 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot_SHIP_SYSTEM not found
139276 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_SHIP_SYSTEM not found
139276 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_escort_SHIP_SYSTEM not found
139277 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id DRONE_alien_platform_SHIP_SYSTEM not found
139277 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
139278 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
139278 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
139278 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id phasecloak-xle_SHIP_SYSTEM not found
139279 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
139279 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_pirate_SHIP_SYSTEM not found
139279 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_SHIP_SYSTEM not found
139280 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_few_SHIP_SYSTEM not found
139280 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_mining_SHIP_SYSTEM not found
139280 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_pd_SHIP_SYSTEM not found
139281 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fly-spawn_SHIP_SYSTEM not found
139281 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UINx3_SHIP_SYSTEM not found
139281 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_SHIP_SYSTEM not found
139282 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator_SHIP_SYSTEM not found
139282 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator2_SHIP_SYSTEM not found
139282 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id emp-uin_SHIP_SYSTEM not found
139283 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_mining_SHIP_SYSTEM not found
139283 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_XLE_SHIP_SYSTEM not found
139286 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
139306 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 251.61 MB of texture data so far
139306 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
139784 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
331899 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOO....OOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.PoweredArmour.applyEffectsAfterShipCreation(PoweredArmour.java:24)
   at com.fs.starfarer.loading.specs.oo0OOOOO....OOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.ÔOÒ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.class(Unknown Source)
   at com.fs.starfarer.coreui.refit.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.Öo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.C.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.C.Oo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOO....OOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOO....OOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.D.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOO....OOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


EDIT1: I'm out of ideas, deleated the mod files, re-downloaded them extracted the .rar file to my desktop and copied it to the mods folder, extracted with 7-zip also on my desktop.

Spoiler
119464 [Thread-5] INFO  org.lazywizard.radar.CombatRadarPlugin  - Radar range set to 2250.0 su
119465 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v1.82 for Starsector 0.6.2a
119465 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
119467 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to ERROR
119530 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot2_SHIP_SYSTEM not found
119530 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_AI-gunbot_SHIP_SYSTEM not found
119531 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_SHIP_SYSTEM not found
119531 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_ALIEN_escort_SHIP_SYSTEM not found
119531 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id DRONE_alien_platform_SHIP_SYSTEM not found
119531 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
119532 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
119532 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
119532 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id phasecloak-xle_SHIP_SYSTEM not found
119533 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
119533 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_pirate_SHIP_SYSTEM not found
119533 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_SHIP_SYSTEM not found
119534 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_combat_few_SHIP_SYSTEM not found
119534 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_mining_SHIP_SYSTEM not found
119534 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_RSF_pd_SHIP_SYSTEM not found
119534 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id fly-spawn_SHIP_SYSTEM not found
119535 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UINx3_SHIP_SYSTEM not found
119535 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_SHIP_SYSTEM not found
119535 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator_SHIP_SYSTEM not found
119536 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_devastator2_SHIP_SYSTEM not found
119536 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id emp-uin_SHIP_SYSTEM not found
119536 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_UIN_mining_SHIP_SYSTEM not found
119537 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id drone_XLE_SHIP_SYSTEM not found
119540 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
119557 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 251.61 MB of texture data so far
119558 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
120068 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
146122 [Thread-5] INFO  com.fs.starfarer.loading.L  - Looking in ..\\saves/missions/invaders for mission variants to delete
156291 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOO....OOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.PoweredArmour.applyEffectsAfterShipCreation(PoweredArmour.java:24)
   at com.fs.starfarer.loading.specs.oo0OOOOOOOOOO....OOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.ÔOÒ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.A.class(Unknown Source)
   at com.fs.starfarer.coreui.refit.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.Öo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.private.OÓÓ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.C.o00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.C.Oo0000(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModPickerDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOO....OOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOO....OOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.floatsuper$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.floatsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.D.int.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.K.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.ui.p.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.p.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInput(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOO....OOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

been doing some more testing and this only happens when I try to put the hull mod on ships without sheilds, something to do with how the hull mod is supposed to disable shields when added?
« Last Edit: June 20, 2014, 02:11:11 AM by 00lewnor »
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00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2836 on: June 20, 2014, 03:41:13 AM »

and another one.

Spoiler
4260196 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Deleting old list with ID 1
4260197 [Thread-5] DEBUG org.lazywizard.radar.CombatRadarPlugin  - Creating new list with ID 1
4739032 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mis-xle-kinetic-bat_WEAPON not found
4745430 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mis-xle-kinetic-bat_WEAPON not found
4745431 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mis-xle-kinetic-bat_WEAPON not found
4772204 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id mis-xle-kinetic-bat_WEAPON not found
4798062 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background4.jpg into existing tex id 316
4800928 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOO....OOOOOOOO  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.setDefaultBackground(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.load(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.ØoÒ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOO....OOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOO....OOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

a michigan class battleship with four A.I. pulsar beams in the large universal, crashed when I tried to run a simulation. Reopened the game and cant recreate it.
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00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2837 on: June 20, 2014, 02:37:58 PM »

I think I'm starting to run into memory issues, this happened when i was trying to run a simulation (can't remember details) but I think that was just a coincidence.

Spoiler
25443937 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/bg-06-dust.jpg into existing tex id 316
25444365 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 706.74 MB of texture data so far
25444367 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/backgrounds/bg-06-dust.jpg (using cast)
25695487 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading image graphics/backgrounds/background4.jpg into existing tex id 316
25696389 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOO....OOOOOOOOO  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
   at sun.misc.Unsafe.allocateMemory(Native Method)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.graphics.TextureLoader.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.replaceBackground(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.setDefaultBackground(Unknown Source)
   at com.fs.starfarer.title.ooOO.K.load(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.ØoÒ000(Unknown Source)
   at com.fs.starfarer.coreui.refit.M.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOO....OOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOO....OOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I just checked and I am using the edited vmparams. I have been playing for some time (read: all day, I thought this game was addictive without mods). I have a 64 bit OS and a x64-based processor ??? but Java (32-bit) if that will affect it.
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OOZ662

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2838 on: June 20, 2014, 02:43:55 PM »

Having a 32bit program means it behaves as if it were on a 32bit system. Upgrading to 64bit Java isn't hard; pretty sure it's even linked to in the OP.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

00lewnor

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2839 on: June 21, 2014, 01:02:50 AM »

Reposting the initial Java replacement solution, but this time for Java 7:

1. get a new version of java7 JRE from here (for your 64 platform): http://www.java.com/en/download/manual.jsp .  install it anywhere you wish
3. go to the folder to where you`ve installed java
4. find there a folder named 'jre7', copy it
5. go to Starsector folder and completely remove its jre folder
6. paste jre7 in it and rename it to 'jre'
7. open vmparams and set the second 512/1024 to 2048


Will this affect any 32 bit programs I have installed? I'm fairly sure my browser is 32 bit (chrome).
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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2840 on: June 22, 2014, 06:20:03 AM »

Well, i`m back and i`m not happy to see memmory issues taking the majority of the posts... and it seems that the next update wont bring any fixes here. Bad...

About Marauders - i`ll see what can be done to increase the number of sellable fighter wings, however i don`t have any issies with them.

About torpedoes. Yeah, that`s a recent feature of the mod - all missiles and rockets (and torps) have much lower burn time. So if you are about to use a torp - you`ll have to be sure you wont end up with it burning out withing your shield bubble ))) Might fix this for torpedoes, but i find it to be a pretty fun feature :)

About powered armour. Its not working properly in current mod version, but is already fixed in the current dev version.

So, as i said - i`m back. That means that i`ll slowly start to recall what i was doing 2 weeks ago and gather enough inspiration to continue working on it.

P.S.: And about Germany... It might sound odd, but when i hear 'Germany' the first thing i think about is quality.

Mr5by5

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2841 on: June 22, 2014, 11:41:19 AM »

Will this affect any 32 bit programs I have installed? I'm fairly sure my browser is 32 bit (chrome).

It shouldn't - your software should automatically take the version that suits it best.  I have both 32 and 64-bit Java on my system(64 bit Win 8.0) and the only issues I ever had was the save crashes because I unknowingly put the 32-bit JRE files in my Starsector folder instead of the 64-bit ones.  If you look, you might already have both the Java versions installed - they are in two different folders, which is what originally messed me up.
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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2842 on: June 22, 2014, 01:15:43 PM »

Ok. Here is THAT thing that i was working on before getting silent...



I seem to have lost some artistic skills while being on vacation or i just need some extra inspiration...
What ever the reason is - this is going to be the last version of sprite for the Russia-class RSF DN.

Toxcity

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2843 on: June 22, 2014, 01:32:42 PM »

That DN looks amazing!
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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2844 on: June 22, 2014, 01:38:57 PM »

DN in game using it`s laser tri-beams to hunt down ISA missiles. Ship is operating at full flux - thus it is all glowing red...
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A massive offensive operation of ISA fleet. The DN is heavilly crippled by missile/torpedo strikes from three directions supported by massive Stinger swarms for fouling the DN`s pd systems.
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Dead behemoth... Guns still cooling down...
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HELMUT

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2845 on: June 22, 2014, 01:57:59 PM »

The Dreadnought appears a little... Flat. Probably due to its size. Perhaps you should reinforce the shading because the platforms doesn't really appears higher than the main hull.

Anyway, once that thing is released, i'll probably try Ironclad once again, haven't played it in ages.
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Okim

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2846 on: June 23, 2014, 04:48:23 AM »

A little progress upgate.

1. for all those who want to get their grips on unique pirat ships - you can now buy them for 20 valuables at 4 pirate bases. Note - you`ll have to be friends with the pirates.

2. found and fixed problems with Marauders not having enough unique ships. The same goes for other pirate factions and their basic ship stocks.

3.1. slightly readjusted the starting options. You no longer get extra ships for any of the last options. Instead you are given a choice of several ships. In case of navy you get 3 options per faction (between that faction military frigates).

3.2. picking navy or pirate options will spawn you near military / pirate hideout.

P.S.: tested Power Armour - works fine in the last version of the mod.

00lewnor

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2847 on: June 23, 2014, 07:08:59 AM »

Just to be sure, this is the link I should download the mod from:

"Here is an archive: http://www.lordsofthestars.com/other/Sector/ironclads7.1.rar."

Not a bug report this time but problems with the mission "grey fog":
  • The map has a abnormally high density of asteroids, to the point where my michigan class battleship has been destroyed before it's finished burning in several times
  • the map so small that reinforcements finish there burn in the middle of the action or there friends engine (although this is a funny way to see frigates destroyed)

The mission after that has dreadnought spelt wrong in the description.
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joe130794

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2848 on: June 23, 2014, 01:10:54 PM »

love the new huge ship. will you be doing a version for each faction? and can you make them buyable? i have so much spare money on ironclads and loads of ships from each faction that it got a bit boring.
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CrashToDesktop

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Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« Reply #2849 on: June 23, 2014, 01:28:50 PM »

That's the Federation Dreadnaught, and as far as I can tell, it's just part of a mission.  Although I'm not sure what Okim has in mind now. :D
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