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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1642821 times)

Okim

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2355 on: January 18, 2014, 04:17:43 AM »

Well, thanks! That wasn`t really necessary :)

OOZ662

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2356 on: January 18, 2014, 06:11:32 AM »

After flying around for about 30min it just crashes...
Disappointed, almost got to buy my first ship
yes i have xms1024 set

log file attached.
https://www.dropbox.com/s/90v9f39uipzgytm/starsector.zip

See the second 2/3 of this. Same error by the looks of the log.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Typo91

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2357 on: January 18, 2014, 06:15:19 AM »

this sounded so great at first, but unplayable...

Using lastest version of starsector, fresh install

Only mod in use is this one.

After flying around for about 30min it just crashes...
Disappointed, almost got to buy my first ship
yes i have xms1024 set

log file attached.



(i reposted this because my log file was huge, and deleted it, reloaded my save game, and got it to crash about 30second later again)
https://www.dropbox.com/s/ezkp2uzyz177l53/save_Smacktard_829103531318201517.zip
here is the save game

[attachment deleted by admin]
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OOZ662

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2358 on: January 18, 2014, 06:18:26 AM »

(i reposted this because my log file was huge, and deleted it, reloaded my save game, and got it to crash about 30second later again)

See reply above.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Okim

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2359 on: January 18, 2014, 06:40:09 AM »

Quote
com.fs.starfarer.campaign.accidents
at com.fs.starfarer.campaign.accidents.AccidentManager.ôÒO000(Unknown Source)

I have no idea what these are. Will try asking Alex.

Typo91

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2360 on: January 18, 2014, 08:01:55 AM »

Ok so here is something... load the saved game... sell 1 supply back to the first station you are next too...

Seems to not crash?

When you said accident manager i thought of supply accidents, because my save game is right at 40/40 cargo...

----- nevermind, crashed moments after i posted this... not even 2min in

could it be related to this ?
http://fractalsoftworks.com/forum/index.php?topic=7607.0
« Last Edit: January 18, 2014, 08:07:13 AM by Typo91 »
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OOZ662

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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Okim

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2362 on: January 18, 2014, 10:01:44 AM »

could it be related to this ?
http://fractalsoftworks.com/forum/index.php?topic=7607.0

According to your log-file - it is the same problem.

Alex

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2363 on: January 18, 2014, 10:06:40 AM »

Hotfix coming later today; sorry about that, guys :)
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Okim

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2364 on: January 18, 2014, 10:17:12 AM »

Great to hear that. Do we (modders) need anything to do with that?

Alex

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2365 on: January 18, 2014, 10:21:59 AM »

This is just a straight-up bug in the core code, you shouldn't have to do anything special.

Aside from telling everyone that has the issue to update to the latest version (once it's out, that is).
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Heydude

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2366 on: January 18, 2014, 07:11:30 PM »

Hi Everyone,

My first post here, hope you find it useful.

I experienced the same issues with Ironclads 6.6.3 (0.6.2a) crashing after first 30 min and then crashing 5-10min after restart. I tried stock, then xms1024, and then Java 64bit and xms2048. The issue was with JAVA version posted here in sticky.

The solution for me was to get Version 7 of Java 64bit (sticky links to Version 6) and change vmparams (xms2048), 7 hours of game play with no issues.

Get it here http://www.java.com/en/download/manual.jsp

Cheers!
« Last Edit: January 18, 2014, 07:13:43 PM by Heydude »
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OOZ662

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2367 on: January 18, 2014, 09:44:53 PM »

It may be too early to call, but last time I got this far in a game of Ironclads my save was too large to load. Now it hasn't even gotten to the first hiccups.

Perhaps us 32-bit peasants have been saved by 0.6.2a.
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It is law that any specific ship you want will not be available. If it is available, it will be gone by the time you're capable of buying it.

Okim

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2368 on: January 18, 2014, 11:00:47 PM »

Reposting the initial Java replacement solution, but this time for Java 7:

1. get a new version of java7 JRE from here (for your 64 platform): http://www.java.com/en/download/manual.jsp .  install it anywhere you wish
3. go to the folder to where you`ve installed java
4. find there a folder named 'jre7', copy it
5. go to Starsector folder and completely remove its jre folder
6. paste jre7 in it and rename it to 'jre'
7. open vmparams and set the second 512/1024 to 2048
« Last Edit: January 19, 2014, 08:02:49 AM by Okim »
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Max1045

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Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« Reply #2369 on: January 19, 2014, 12:54:19 AM »

Reposting the initial Java replacement solution, but this time for Java 7:

1. get a new version of java7 JRE from here (for your 64 platform): http://www.java.com/en/download/manual.jsp2.  install it anywhere you wish
3. go to the folder to where you`ve installed java
4. find there a folder named 'jre7', copy it
5. go to Starsector folder and completely remove its jre folder
6. paste jre6 in it and rename it to 'jre'
7. open vmparams and set the second 512/1024 to 2048


I think you mean paste jre7, not jre6.

I haven't even touched that since I installed the hotfix, but no issues so far...
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