Any feedback/bug reports?
Its unusual for this thread to get a 3-days period of silence. Its a bad sign... Or probably a good one from the other perspective... Hell knows what to think
Meantime a little progress report for 6.6:
1. added new 'Research Lab' station type for each faction:
- buys exotic minerals, industrial equipment and high-tech components.
- sells high-tech weapons and advanced ships to military members of their faction.
- sells scramblers and planet scanners.
- pays for providing them with planet survey logs and alien-tech components.
- provides a prototype ship based on AI (or alien) technology depending on faction (requires 20 alien-tech components).
- i`m planning to make it sell blueprints for unique hull mods. Blueprints will be just a flag in player persistent data that will grant access to specific hull mod (faction-based, BTW).
2. added 'Prototypes' fleets that guard Labs. These contain prototype ships and advanced ships of the faction armed with AI/Alien weapons. Deadly foes, but not so dangerous for larger fleets.
3. added a new system for each of the Labs. This means that there are 4 extra systems to visit/explore/exploit.
4. planet survey logs are currently not obtained by any means. There will be a whole new planet interaction system in 6.6-6.7 that will provide survey logs depending on options you pick for planet exploration (risk sending teams, scan from orbit etc). Planet exploration will also give you a small chance of finding an anomaly (wrecked alien ship, weapon stash, pirate treasures, crash survivors, intact ship, artefact etc).