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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638643 times)

echosierraalpha

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1335 on: July 09, 2013, 10:06:50 AM »

Hi Silver,

first of all, yes, I was very sure that I have removed the old folder (the 5.0 one) before putting in the new update.
secondly, this is the last section of the starfarer.log.

4619 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:190)
   at org.json.JSONTokener.nextValue(JSONTokener.java:352)
   at org.json.JSONArray.<init>(JSONArray.java:125)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

thanks for helping me out  :)
I greatly appreciate it!
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Captain Draco

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1336 on: July 09, 2013, 11:56:24 AM »

51427 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
org.json.JSONException: A JSONObject text must end with '}' at 7703 [character 7704 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:190)
   at org.json.JSONTokener.nextValue(JSONTokener.java:352)
   at org.json.JSONArray.<init>(JSONArray.java:125)
   at org.json.JSONTokener.nextValue(JSONTokener.java:356)
   at org.json.JSONObject.<init>(JSONObject.java:210)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.?00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.?00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Here's mine same problem with version 5.2
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1337 on: July 09, 2013, 12:03:53 PM »

That`s odd, but my starsector just does not start anymore. With mods or not.

Going to reinstall and look into the problem.

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1338 on: July 09, 2013, 01:27:04 PM »

Ok. I`ve found the problem.

Moscow hull file is causing this crash due to it being, well, corrupted.

I`ll try to fix it ASAP.

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1339 on: July 09, 2013, 02:02:10 PM »

Ok. The problem was with archive. It got pretty much corrupted.

Fixed it. Try now and report any issues.

Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1340 on: July 09, 2013, 02:36:59 PM »

That new Moscow's looking pretty awesome. Might have to pick one up when I restart my Ironclads save. Now, I haven't loaded up the mod, so I guessing the middle most large slots are the mounts for the Moscow's triple cannons? Seems to have gained an extra large slot. 3 medium slots on either side of the middle of the hull, I'ma guess that's the new location of the medium energy slots?.. Two lone medium slots further up the front, figure those are for missiles, being isolated and by themselves. The 8 small ballistic slots that sat just behind the medium energy slots have moved, now flanking that large slot with two loners up the front near the theorized missile mounts.

Overall, comparing the two, the new Moscow's gained an extra large mount though I've yet to know what it is. And other mounts have been re-arranged. The bow of the new Moscow is also slimmer, so hopefully isn't quite a large target when trying to stare down the Mothership with it.
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echosierraalpha

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1341 on: July 09, 2013, 10:39:23 PM »

Works great now Okim! thanks!
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1342 on: July 09, 2013, 11:23:13 PM »

Well, i haven`t tested the new version for long enough - so there might be something broken ;)

About Moscow:

Two central large mounts on Moscow are universal. There are three various versions of Moscow - one has 2 Porcupine Torpedoes, second - 2 50mm Quads and the last one has some energy weapons on them IIRC.

Two frontal large mounts - are new positions for 408mm cannons (btw, weapon art was also replaced).

Two rear large turrets and 6 medium in the middle - energy. Two frontal mediums are for ballistic weapons, mainly for PD. No dedicated missile mounts.

Captain Draco

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1343 on: July 10, 2013, 07:31:06 AM »

Thanks Okim now it works fine; Now How to mod Russia Dreadnought into game? Moscow is Fine ship but Rodina needs bigger Dakka!  ;D
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Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1344 on: July 10, 2013, 07:45:33 AM »

The Dreadnaught can be found in a mission, but if you really want it in the campaign, open the russian faction file and add it to a russian fleet like the russian equivalent of the System Defense Fleet.
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1345 on: July 10, 2013, 09:04:55 AM »

Once i`ll get some rest from my table top project - i`ll redraw the Federation DN and some RSF weapons. More and more people are willing to chalange it in campaign these days...

Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1346 on: July 12, 2013, 12:10:47 AM »

New RSF weapon sprites:



Small ballistic: 50mm cannon, 50mm autocannon, 76mm battlecannon, 23mm defence gun, 14mm dual machinegun

Medium ballistic: 50mm dual cannon, 125mm battlecannon, 76mm assault cannon, 23mm quad defence gun, 52mm linked flak cannon

Large ballistic: 50mm guad cannon, 125mm tripple cannon, 250mm artillery system, 408mm siege cannon, 408mm shrapnel cannon

Missile systems: new medium Arrow launcher, new SRM battery (Wasp/Mosquito), new LRM battey (Hornet, former Killer Wasp)



I`ve recalled another major change made in 5.2 version - all ballistic weapons are now much more flux efficient (to the point where most of them generate very few flux).

In my current dev version i`ve reworked missile systems completely. Batteries now carry much lower amount of missiles, medium launchers cost 3x times more than small 1-shot launchers (so Wasp and Eel now cost 3 OP instead of 6 etc.). This makes missiles less deadly and also balances ISA. Oh, and Arrows / Stingers now reliably dispatch assault crafts like A-110 and TUs.
« Last Edit: July 12, 2013, 12:13:43 AM by Okim »
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echosierraalpha

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1347 on: July 12, 2013, 01:04:17 AM »

Those guns look sweet! I can't wait for the next patch.

speaking of which, Okim, seeing as to how fighters are getting a huge buff in 6.0a (as well as removing hangars from the game), are there any plans to give the UIN a fleet carrier? the only UIN ship that even has a flight deck is currently the Germany-Class Cruiser, and even then it only has one flight deck :/
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Okim

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1348 on: July 12, 2013, 01:13:19 AM »

Plans are to get my table top game up and running. And selling and giving profit :)

As for the mod - hell knows. Do we actually know when this 0.6 will come out?

Silver Silence

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Re: Project Ironclads, version 5.2 (0.54.1)
« Reply #1349 on: July 12, 2013, 01:56:39 AM »

Heh, I love the little radar guidance dishes on each of the missile launchers.

And the "250mm artillery system", is the 250mil getting a range buff? Right now I think they're just called the 250mil battle cannons, much like the 125mil and the 76mil.

Maybe I play a little too much World of Tanks but there needs to be a 152mm derp gun. That needs to be a thing.  :P  :-X
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