I need more feedback on this idea:
http://fractalsoftworks.com/forum/index.php?topic=431.msg152069#msg152069
I like variety, so i would say option 3. Option 1 is good enough but option 3 provides more chances for "happy accidents", for example seeing a cruiser or carrier you have been desiring. Option 2 is too specific and costly imo. It should be costly, but for my personal playstyle and tastes, i would never use it. I prefer a fresh selection of ships for a low cost or free, than a specific loadout for a high price.
About the mod in general.
I've been trying it out recently (usually play SS++) and while i must be honest that i am not quite so interested in the weapons in this mod, i am very impressed with the sector itself, the various activities and life brought to the universe. Very very great work.
Now, every time i try to play however, if it is a 1 on 1 frigate duel, the AI ship will always always literally stay outside of weapons range. This makes it extremely frustrating trying out different loadouts with the simulator etc, as you can never get any good information since next to no combat ever takes place.
Its just a dance with the AI ship constantly reversing (at faster speed as your full forward thrust, for some reason) while you try to strafe and fiddle with the angle to get a pixel closer to get one shot off.
Why is this? Am i thinking about it wrong? Is combat supposed to be approached in a completely different way with this mod?
I dont want to sound negative, im very impressed with every other aspect of the mod, but i really have a hard time finding enjoyment in the combat. Dont like the weapon sounds, dont like the weapon effects, dont like the flow of the battles.
Btw, is this compatible with Shaderlibs?