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Author Topic: Project Ironclads TC (28 of April, 2017) Source files for the mod  (Read 1638552 times)

Okim

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Re: Project Ironclads TC 8.3 (12/12/2014) [0.65.1a compatible]
« Reply #3435 on: December 26, 2014, 07:59:41 AM »

New version is available. Archive is here: http://www.lordsofthestars.com/other/Sector/ironclads8.4.zip

Changelog: http://www.lordsofthestars.com/other/Sector/readme.txt
All new features require new game.

The goal of this update is to fix reported issues, adjust economy (stability, prices), boost bounties, add FFS colonies and raiders, introduce a random system generator (RSG) and add 15 unclaimed systems that use RSG.

Most of the features are tested, but not to a full extent. I suspect RSG to get some bugged planet spawns, but right now it seems to works normally. If you get any crashes on new game start up or during system exploration (including visiting local specials) - please provide the crash log.

A little pic from the intel tab:

Spoiler
[close]

For modding purposes: data/scripts/world contains 3 files that are used to spawn fleets and run time-based events (like raiding parties spawning).

AsterPiano

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3436 on: December 26, 2014, 11:42:06 AM »

By unclaimed systems, does that mean there's no stations or anything?
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CrashToDesktop

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3437 on: December 26, 2014, 12:59:08 PM »

...By all that is good in this world, that's one gigantic system map.  Have you tested the system requirements for it yet, I assume that it's much higher than the previous version?
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TrashMan

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3438 on: December 26, 2014, 01:05:53 PM »

Goody!
I was just about to release the new version of my mod-mod (with 2 news ships) and now this wonderful Christmas gift!  ;D
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Nanao-kun

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3439 on: December 26, 2014, 01:22:49 PM »

Only played a little so far but the prices seem to finally be normal.

Except Recreational Drugs, which tops in at only about 60 credits each.
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connortron7

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3440 on: December 26, 2014, 02:50:42 PM »

I always check for updates every day but yesterday I was busy and you go and update it you sneaky little  thing you

TrashMan

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3441 on: December 26, 2014, 02:54:31 PM »

HM...

I tried a new game. Both some goods at Centronom, traveled to Argos and got this:


Code
159711 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.events.TradeInfoUpdateEvent  - Adding Electronics(Dwarf)
218126 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.OutOfMemoryError: Java heap space
java.lang.OutOfMemoryError: Java heap space
at com.fs.starfarer.campaign.ui.marketinfo.B.ô?0000(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super.int$new(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.setSize(Unknown Source)
at com.fs.starfarer.coreui.float.super(Unknown Source)
at com.fs.starfarer.coreui.float.Ó00000(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.MarketInfoPanel.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.setSize(Unknown Source)
at com.fs.starfarer.campaign.ui.T.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.setSize(Unknown Source)
at com.fs.starfarer.ui.Q.setSize(Unknown Source)
at com.fs.starfarer.coreui.OO0o.sizeChanged(Unknown Source)
at com.fs.starfarer.ui.o0oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.setSize(Unknown Source)
at com.fs.starfarer.ui.Q.setSize(Unknown Source)
at com.fs.starfarer.ui.String.int$5.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.thisnew.super(Unknown Source)
at com.fs.starfarer.ui.null.processInput(Unknown Source)
at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
at com.fs.starfarer.B.void.class$super(Unknown Source)
at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I can reproduce this. Every time I got to Dwarf, the same thing.
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Okim

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3442 on: December 26, 2014, 03:18:53 PM »

Well, Trash... i think that time has come for you to update to java 64. New 8.4 is a bit more demanding on memory :)

TrashMan

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3443 on: December 26, 2014, 03:49:01 PM »

But I did...

Wait I got 2 computers PC's.... aha.
Seems I got 2 Java versions installed here.

Big nope. Double-and-triple-checked.


Code
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Starting Starsector 0.65.1a-RC1 launcher
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running in G:\Minigames\Starsector 6.5\starsector-core
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - OS: Windows 7 6.1
0    [main] INFO  com.fs.starfarer.StarfarerLauncher  - Java version: 1.7.0_08-ea (64-bit)
16   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ironclads [G:\Minigames\Starsector 6.5\starsector-core\..\mods\ironclads2]

This happens only when trading at Dwarf/Argos Shipyard (so far). Landing on planets in Centronom or Gagarins Heritage works normally.
« Last Edit: December 26, 2014, 04:16:02 PM by TrashMan »
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Gabriel_Braun

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3444 on: December 27, 2014, 02:37:35 AM »

Same thing with Cold sands in Achilles dude
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TrashMan

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3445 on: December 27, 2014, 03:19:21 AM »

Other systems seem to work fine. My own system, which has more stuff than your own, works fine.
Well, except for some reason the capital planet doesn't allow buying ships from the military for some reason (even tough it's a headquarters and shipyard)
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Okim

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3446 on: December 27, 2014, 05:41:03 AM »

Military submarket is unlocked only by military base condition. HQ is just for stability bonus. SY is a huge resource sucker and nothing else.

As for the bug - i need more crash logs. I can`t find the problem.

Bob McBobbyton

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3447 on: December 27, 2014, 07:19:30 AM »

Does the randomly generated systems have abandoned or destroyed stations?
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TrashMan

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3448 on: December 27, 2014, 08:58:59 AM »

Military submarket is unlocked only by military base condition. HQ is just for stability bonus. SY is a huge resource sucker and nothing else.

As for the bug - I need more crash logs. I can`t find the problem.

From what I can see it seems as if it enters into some sort of loop when trying to add some commodity - most commonly violitales or electronics.
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Okim

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Re: Project Ironclads TC 8.4 (26/12/2014) [0.65.1a] + random unclaimed systems
« Reply #3449 on: December 27, 2014, 10:49:57 AM »

I got that for weapon components.

I can`t figure out why there are specific colonies that always crash the game...
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