Thanks, will see to it.
So, i got no comments on this post:
I`m currently trying to wire in sliders for trading. This will allow you to buy whatever you wish ranging from 1 unit to 'your credits/price of the given resources' units.
BUT! Every cool system has its freaking BUTS... Here what happens with 4 buy/sell slider options on one screen: large pic here
There are no scrollbars in dialogue options (unless i found no way to add them), so the abundance of various options will overlap the GUI like on that pic.
I currently have only one idea how to fix it - leave the sell options as they are now (just one stroke-option that sells all of your stuff). This way the option on the bottom will exactly fit the screen without any stupid overlaps.
The other problem with using sliders - is that it does not show you the exact cost of all the resources you are going to buy.
And the third issue - each slider must have its own option ('buy that') in order to work properly.
I`m going to switch the whole trading system to these selectors. Currently i have 3 ways which i want to do that:
1. once you enter trading dialogue you`ll get just options to buy and sell. By clicking on any option you`ll be moved to a screen that contains selector only for that specific resource. It will check your credits and put a max value for the selector depending on it. Clicking on buy will accomplish transaction and move you back to trading dialogue. This is a ONE-EXTRA-CLICK method.
2. put all selectors in one menu with corresponding buy options for each (how it is shown on that screenshot). Selecting the value and clicking 'buy' will make a transaction and update the menu. The problem with this one is that i`ll be forced to make all sell options like they are now to free some space for the dialogue options (sell all amount of resource that you have in cargo). This is a ONE-LIST method.
3. This method limits the amount of trade options by 3 per each station (currently most of them have 4). This means that i`ll have to make more diverse trading system with some mining facilities selling 2/3 mineral types and factories producing/buying one less position. This is a 3-OPTIONS method.
I`ll collect your votes before the next week end and will start putting in the method that got the most votes (btw, what`s wrong with the poll system of this forum? Can`t find it...)