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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Modding Guidelines  (Read 94365 times)

Alex

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Re: Modding Guidelines
« Reply #45 on: May 17, 2017, 07:56:44 PM »

Well, yeah :)

By "balanced", I mean more "carrier OP are calculated using that", not necessarily actually balanced.

I do think that a few fighters are skewing the perception of fighters overall rather heavily, though.
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ambalika

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Re: Modding Guidelines
« Reply #46 on: November 30, 2017, 03:07:51 PM »

Is there a list, anywhere, of size guidelines for ships? Like appropriate pixels?
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Dark.Revenant

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Re: Modding Guidelines
« Reply #47 on: November 30, 2017, 09:31:18 PM »

Code
[Ca] Paragon - 73,625
[Ca] Astral - 73,404
[Ca] Onslaught - 65,470
[Ca] Legion - 59,475
[Ca] Prometheus - 57,120
[Ca] Conquest - 53,392
[Ca] Atlas - 49,740
[Ca] Odyssey - 40,722
[Cr] Colossus - 32,322
[Cr] Rampart - 30,446
[Cr] Doom - 29,640
[Cr] Colossus Mk.II - 28,240
[Cr] Colossus Mk.III - 28,224
[Cr] Dominator - 27,122
[Cr] Mora - 26,971
[Cr] Starliner - 25,178
[Cr] Apogee - 24,448
[Cr] Aurora - 23,845
[Cr] Venture - 23,518
[Cr] Heron - 22,940
[Cr] Eagle - 22,541
[Cr] Brilliant - 22,141
[Cr] Gryphon - 20,872
[De] Phaeton - 18,999
[Cr] Falcon - 18,464
[De] Valkyrie - 16,474
[De] Berserker - 16,610
[De] Scintilla - 15,633
[De] Fulgent - 15,438
[De] Gemini - 15,206
[De] Tarsus - 14,288
[De] Nebula - 14,062
[De] Condor - 13,953
[De] Mule - 13,598
[De] Harbinger - 13,454
[De] Medusa - 12,622
[De] Enforcer - 12,342
[De] Bastillon - 12,233
[De] Buffalo - 11,919
[De] Drover - 11,784
[De] Hammerhead - 11,702
[De] Sunder - 10,675
[De] Salvage Rig - 10,174
[De] Buffalo Mk.II - 9,304
[Fr] Dram - 7,676
[Fr] Wayfarer - 7,089
[Fr] Scarab - 6,514
[Fr] Centurion - 6,087
[Fr] Cerberus - 5,946
[Fr] Afflictor - 5,707
[Fr] Lumen - 5,368
[Fr] Monitor - 5,113
[Fr] Shade - 4,790
[Fr] Shepherd - 4,410
[Fr] Brawler - 4,402
[Fr] Mudskipper - 4,118
[Fr] Mudskipper Mk.II - 4,006
[Fr] Lasher - 3,956
[Fr] Vigilance - 3,954
[Fr] Ox - 3,934
[Fr] Glimmer - 3,862
[Fr] Tempest - 3,380
[Fr] Mercury - 3,258
[Fr] Defender - 3,148
[Fr] Hermes - 3,138
[Fr] Wolf - 3,110
[Fr] Kite - 3,052
[Fr] Omen - 3,037
[Fr] Kite (S) - 3,046
[Fr] Hyperion - 2,952
[Fr] Hound - 2,951
[Fr] Warden - 2,861
[Fr] Picket - 2,076
[Fr] Sentry - 1,954
[Fi] Trident - 839
[Fi] Zyphos - 838
[Fi] Khopesh - 828
[Fi] Gladius - 760
[Fi] Longbow - 667
[Fi] Flash - 654
[Fi] Mining Pod - 583
[Fi] Piranha - 579
[Fi] Lux - 566
[Fi] Thunder - 554
[Fi] Warthog - 547
[Fi] Claw - 543
[Fi] Broadsword - 536
[Fi] Dagger - 451
[Fi] Spark - 389
[Fi] Talon - 340
[Dr] Terminator - 234
[Dr] Borer - 188
[Fi] Wasp - 173
[Dr] PD Drone - 92
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Harmful Mechanic

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Re: Modding Guidelines
« Reply #48 on: February 16, 2018, 07:50:29 PM »

Here's a new one for the list: be careful about built-in weapons on carriers. The competition between weapons and fighter bays for OP is a big part of carrier balance, and the less of it you have to do, the easier it is to produce inherently overpowered or underpowered carriers.
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Jackundor

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Re: Modding Guidelines
« Reply #49 on: October 07, 2021, 06:14:55 AM »

I have read this Tutorial and Shall follow it in all Starsector modding endeavors i undertake to the best of my abilities

i have however, a question

Quote
Price and rarity shall not be considered important balancing stats.  If the weapon is simply better than other options in anything but a very minor or superficial way, it out to be changed -- rare or not.  Ordnance Points are a better last-ditch balancing tool.

Shall this also apply to modded [REDACTED] weaponry of which only a limited quantity is available? Can you even add [REDACTED] weaponry with mods?
« Last Edit: October 07, 2021, 06:54:46 AM by Jackundor »
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SafariJohn

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Re: Modding Guidelines
« Reply #50 on: October 07, 2021, 07:28:41 AM »

"Rare" and "expensive" weapons (Mjolnir, for example) are not in the same category as "limited quantity" weapons like [REDACTED]. Since you can produce the former, at some point their rarity and cost becomes irrelevant.
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